Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Monday, September 11, 2017

Eagle Eyes c10, non-player characters

Non-player characters (updated)

This list isn't complete and may at the same time show information still not revealed in earlier blog posts since I'm a little behind on the game meeting blogging. It's a start of lists the player characters has shown interest for and some information about those non-player characters.

Some interesting points in time for the player characters (years before the now in the roleplaying campaign):

  • -12 The Caecilii family country estate is burnt to the ground and everyone is killed. Hostus Caecilii och Paulla Nynnia survives by being in Rome at that time. When the money they brought to Rome run out they resort to petty crimes, street performances and scams to make a living and stay out of sight of the ones that might wanna kill off them as well.
  • -11 People from a nearby latifundia takes over the empty Caecilii land and starts to use as part of the latifundia land.
  • -5 Claudius Piso is thrown out of the collegium and stripped of his place as a barber and suddenly standing on the street without an income or anywhere to practise his profession.
  • -3 Claudius, Paulla and Hostus meet in the streets of Rome and with their common background of unfair events team up to help each other out.
  • -2 An official claim of the Caecilii land is made by the latifundia owner according to Roman tenure legislation.
  • 0 Paulla, Hostus and Claudius is approached by a fellow scammer and criminal who introduses them to people which leads to an offer to join The Eagle. All three joins. Claudius wants his collegium membership and honor back plus somewhere to practise his profession. Paulla and Hostus wants the Caecilii land back for Hostus so that they could stop living in secrecy and start over again. Paulla also has a grandmother who was wrongfully accused of practising the wrong sorts of magic  and exiled (denied fire and water within 600 km of Rome.
  • 0 The group has success with their test mission for The Eagle and is taken up into The Eagle and four days later get t heir first real missions for The Eagle.  

Aelia Falernus Censa

  • Patrician
  • Nobilies
  • Optimates (the aristocratic aristocratic fraction in the senate)
  • Senatrix (female member of the senate)
  • Claims to have seen a wolf cross Forum romanum, an omen that if true would cancel the next senate meeting (where will be discussed what to do with Gaius Julius who doesn't seem to be willing to lay down his imperium as suppossed).
  • Technology geek
  • Graecophile
  • Under secret investigation by The Eagle, the chosen eyes for this is the player characters.
  • Seen at Forum romanum around the time of the wolf crossing the forum

Lucia Maemilius

  • Plebeian
  • People's tribune
  • Technology geek
  • Graecophile
  • Seen at Forum romanum around the time of the wolf crossing the forum

Ligistinius

  • Nobiles
  • Associated with senatrix Falernus
  • Senator (male member of the senate)

Manilius

  • Nobiles
  • Populares (the folksy aristocratic fraction in the senate)
  • Associated with senatrix Falernus
  • Senatrix (female member of the senate)

Livius

  • Nobiles
  • Equites
  • Have had an intense and maybe secret meeting with senatrix Falernus

Ofilius

  • Patrician
  • Nobiles
  • Senatrix (female member of the senate)

Caesa

Folvius

Gaius Julius Caesar

  • Nobiles
  • Populares (the folksy aristocratic fraction in the senate)
  • Senator
  • Former consul, -10 yrs
  • Former governor - Hither Gaul, -11 to -8 yrs
  • Former governor - Hither Gaul & Farther Gaul, -7 to -3 yrs
  • Friendly with Gnaeus Pompeius

Marcus Licinius Crassus

  • Nobiles
  • Senator
  • Former consul, -6 yrs
  • Famously rich
  • Died -4 yrs in battle

Gnaeus Pompeius 

  • Nobiles
  • Populares (the folksy aristocratic fraction in the senate)
  • Senator
  • Former consul, -3 yrs
  • Former consul, -6 yrs
  • Former consul, -21 yrs
  • Famously defeated the pirates, -18 to -16 yrs
  • Famously defeated a lot eastern peoples, -12 yrs
  • Friendly with Gaius Julius

Terms

  • Patrician, the upper part of the nobiles class of the society. These nobiles claim old and heritage to people in Rome's more or less old history.
  • Nobiles, a property based class, the highest in Rome
  • Optimates, a fraction among the senators and senatrix that care most for the senate and the upper levels of Romes citizens. They try to limit the influence of the different People's Assemblies and the ten People's Tribunes. They also frown upon Novus homo
  • Populares, a fraction ampng the senators and senatrix that care more for the people and balancing their power against the patrician and nobiles power. They often embrace Novus homo if they consider them being of good origin and of good character.
  • Novus homo, new person, a non-nobiles that for some reason has been taken up into the senatorial class. It could be e g properties or some flaw in rewards or awards that allows this to happen. 
  • Senator, a male member of The senate
  • Senatrix, a femal member of The senate
  • The senate, a governmental body consisting of nobiles
  • Graecophile, a person embracing Greek culture in a more open and less romanised way than many Romans.
  • The Eagle, a secret organisaiton consisting of three senators or senatrix (one for the people, one for nobiles and one for the spirit of Res publica) that guards the truth and and honesty among the people involved in governing Rome. They also keeps a balance of different movers and shakers in Rome's politics.
  • The Eagle's Eyes, the agents of The Eagle, e g the characters
  • Res publica, The Common, The shared wealth and interest of the Roman citizens, Public affairs, somewhat similar to The Roman State.
  • Consul, one of two implementors of SPQR:s decisions, elected every year
  • Imperator, someone with the right to lead troops and judge citizens (imperium), symbolised by accompanying lictors with fasces (axe and rods)
  • Governor, head of an area not being Rome, also holds imperium.

Sunday, July 9, 2017

Eagle Eyes c10s0b

Magneter och Mirakler rules

Magneter och mirakler is a Swedish rules set and game setting. We're using the rules of Magneter och mirakler with the game setting of Eagle Eyes. Rules-wise Magneter och mirakler is quite simple and the principle is that a character have a fixed amount of aspects. We added petitio videtur, the request each Eye makes to The Eagle when he or she assign themselves for service since this is significant both in the setting and in the rules for the original Eagle Eyes (Fate accelerated). Role-playing goes on until there's a conflict of interest regarding where the story goes. When there's a conflict an aspect is used to win the conflict. The conflict could be escalated though and in that case each player or game master rolls a six sided die and add aspects if they want to have an upper hand statistically. The aspect  Game setting is used to activate aspects of other player characters or non-player characters than your own. Each aspect has a limit for how many times it could be used in a positive aspect and how many times it could be used in a negative aspect. This is the +X/-Y noted by the aspect further down. Each gaming campaign also has a few themes that can be activated by anyone along with places and items in the story. There's a little more to the rules but that's the main principle. Magneter och mirakler can be found at Kaleidoskop's web site (in Swedish); Magneter och mirakler.

Characters

Claudius Piso Caesonius

  • Game setting: -5/+5
  • Petitio videtur: -3/+3
    • Regain membership in collegia and and get back hos luxury barber shop
  • Stubborn: -2/+1
  • Distorts information: -1/+2
  • Steady hands: -1/+2
  • Used to seeing blood: -2/+1
  • Social: -1/+3
  • Vain: -2/+1
  • Used to upper class people: -1/+1
  • Runner: -3/+1
  • Barber: -1/+2

Paulla Nynnia Lamia

  • Game setting: -5/+5
  • Petitio videtur: -3/+3
    • Cancel banishment of her grandmother from Rome, falsely accused of bad magic
  • Loyalty to Caecilii: -3/+1
  • Business sense: -1/+2
  • Nimble-fingered: -1/+1
  • Non-squeamish: -1/+2
  • Deviating morale: -2/+3
  • Singer's voice: -1/+2
  • Well-known in her home area: -2/+1
  • Organised: -1/+1
  • Forefathers' attention: -1/+1

Hostus Caecilii Nasus

  • Game setting: -5/+5
  • Petitio videtur: -3/+3
    • Regain his family's farm
  • Vendetta: -2/+2
  • Acting: -1/+1
  • Loyalty: -2/+3
  • Observant: -2/+1
  • Acting under pressure: -3/-2
  • Fleet-footed: -1/+1
  • Dominating: -2/+1
  • Hunted: -1/+2
  • Nimle-fingered: -1/+1

Saturday, April 18, 2015

Svansglidaren's phase trio story for tSoC, c6

Soon after the senator, Svansglidaren's burden, had moved into his domus (Domus exiguus) the slaves hadn't cared properly for the fire in the kitchen and some still glowing coal fell to the floor and set fire to the mat in front of the toilet. Svansglidaren toppled a bowl of soup and put out the fire.

Grå was in the vicinity to check out the new cat and noticed the incident. Afterwards Grå witnessed about Svansglidaren's readiness to protect his burden even if he would get punished in the process (for toppling the soup bowl and destroying the slaves's breakfast.

Tryggtass was in the house of the new "neighbour" (the domus is next to her insula) to see what the new cat of the house was up to. When she felt the smoke and ran to the kitchen and found Svansglidaren and the toppled soup bowl she showed Svansglidaren the best hiding place in the house so that Svansglidaren didn't get any blame for the toppled bowl. Tryggtass knew the previous cat in the house and thereby knew the house quite well.

Tryggtass's phase trio story for tSoC, c6

The insula that Tryggtass lives in was cheap build (as they often are in the rapidly expanding Rome) and fell together. Two young human siblings was caught and shut off in the rumble and wasn't found until Tryggtas heard them and led people there for their rescue.

Gast's burden, the senator, was on a walk through Rome with a few slaves when Gast managed to get a slave to follow him to the crumbled building and as the clever slave under guidance of Gast suggested to the senator to rebuild the house to gain popularity among the people and thereby Tryggtass's burdens was helped in a dire situation. The senator could also run a court process against the rival who built the cheap house and thereby get passed him in popularity and dignitas.

Svansglidaren influences his burden, senator Manuel, to support Gast's burden in the rebuilding of the house and thereby helping Tryggtass's burdens and getting both his own burden and Gast's burden a new ally.

Gast's phase trio story for tSoC, c6

When Gast's burden the senator returned to Rome from Alexandria (where Gast had his vision about the senator and that he was his burden) Gast followed him on the boat trip (properly cared for by the sailors, no one wants sto mistreat an Egyptian cat when leaving Egypt). When they arrived to Ostia and the luggage was reloaded to barges for the river trip to Rome the crate with the senators Nile crocodile was dropped and suddenly the senator faced an irritated and hungry crocodile. Gast jumped in between and drove back the crocodile long enough for the handlers to capture it again.

Svansglidaren notices that something supernatural is influencing the crocodile and making it more aggressive than normal but manage to hold it off with his Warding skills.

Since the senator seems to be in an exposed position Grå helps Gast with the protection of the seantor through the streets of Rome when the barges have landed in Rome.


Cat scares off alligator

Cat and alligator decides on who gets dinner

Grå's phase trio story for tSoC, c6

In the middle of a night a burglar climbed in the window of Julia's window (Grå's burden). A short and for the burglar painful struggle erupted and woke up the familia. Sadly the thief managed to escape the same way she came.

Tryggtass was nearby when the burglar and Grå started their fight. When the burglar climbed out the window she got another cat in her head when Tryggtass jumped her from above. When she fell down from the second floor she got delayed and Grå got time to run out and lead the family head to thief who got arrested.

The burglar brought and dropped a flask of poison and Gast finds this and brings it to his burden's slave and shows where it was found. Since the senator that's Gast's burden get most of his pastry from this specific pastry chef he got a valuable lesson on the political climate and the weapons used in the modern Rome (the new principate and the way people achieve they goals as opposed to the old glorious republic).

Friday, April 17, 2015

Gast, a player character for tSoC, c6

Updated 20150424, stunts

Chosen name: Gast/Ghost

Everyday name:  Leo/Leo

Kitten name:  Bruntass/Brownpaw

True name: ---

High concept:
Newly immigrated Egyptian Abyssinian cat shaper

Trouble aspect:
Greater than the rest of the Roman cats because of the Egyptian closer bond to Bastet

Character aspect 1:
Daring

Character aspect 2:
Scheming

Character aspect 3:
Suspicious of...

Description:
Sand coloured siames patterned Abyssinian cat with a brown front paw

Burden:
A lesser senator

Physical stress: 3

Mental stress: 3

Skills:
Shaping +4
Deceive +3
Stealth +3
Territory +2
Will +2
Physique +2
Warding +1
Naming +1
Seeking +1
Notice +1

Stunts:
Deceive, Ventriloquist, +2 at deceiving others that the voice is coming from another adjacent zone.
Stealth, Prowl, +2 to stealth when hearing is the main way to discover the cat.
Stealth, Surprise! Once per session, the cat can reveal itself in a scen where it wasn't participating in from the beginning.
Warding, Invisibility, the cat whispers it's true name backwards and creates an inverted ward around itself which makes it and eventually other animals invisible.
Shaping, Shadow form, by whispering it's true name to the darkness the cat obtains a shadowy form. The cat can see in total darkness, is invulnerable to physical attacks, can slip through a shadow wide cracks but must stay in the shadows and darkness.
Shaping, Disguise, the cat can change it's appearance or even look like another cat.

We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.

Tryggtass, a player character for tSoC, c6

Chosen name: Tryggtass/Safepaw

Everyday name:  Sansan/Sansan

Kitten name:  Långöra/Longear

True name: ---

High concept:
Experienced and hungry for knowledge acrobat.

Trouble aspect:
Always curious

Character aspect 1:
Keen hearing

Character aspect 2:
Everybody has something good in them

Character aspect 3:
To be decided in early gaming

Description:


Burden:
All the children in her insula

Physical stress: 2

Mental stress: 3

Skills:
Athletics +4
Investigate +3
Stealth +3
Will +2
Notice +2
Burglary +2
Empathy +1
Rapport +1
Lore +1
Territory +1

Stunts:
Investigation: Insatiable curiosity, +2 Will when someone tries to persuade her to stop investigate
Lore: Literate, +2 when reading could help
Athletics: Death from above, Athletics instead of fight when jumping her enemy from above.

We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.

Thursday, April 16, 2015

Svansglidaren, a player character for tSoC, c6

Chosen name: Svansglidaren/Tailsurfer

Everyday name:  Oculus/Oculus

Kitten name:  Svanssnurran/Tailswivel

True name: ---

High concept:
Way too self-confident Warden of Cats. And humans.

Trouble aspect:
Promises the moon

Character aspect 1:
Quick-witted but incautious

Character aspect 2:
Generous

Character aspect 3:
To be decided in the first moments of play

Description:
Small black cat with a distinct white ring around one eye and with a very active tail.

Burden:
Senator Manuel and family, local impopular politicians, iberian, military career into civil office, married to a greek woman, lives in a small domus at Palantine's lowest level.

Physical stress: 2

Mental stress: 3

Skills:
Warding +4
Stealth +3
Burglary +3
Athletics +2
Territory +2
Notice +2
Empathy +1
Will +1
Fight +1
Seeking +1

Stunts:
Burglary: Getaway cat, use Burglary instead of Athletics when fleeing.
Stealth: Prowl, +2 Stealth when hearing is the main way to hear Tailsurfer
Notice: Preternatural awareness, +2 on noticing invisible beings, astral travellers and other subtle supernatural things.

Seeking: Invisible, become one with shadows and darkness and hard to spot.
Warding: Cat walk (exclusive): Become one with the air and create bridges to climb to get to places.
Seeking: Dreamwalking, attune yourself to a sleeping being and visit their dream.

We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.

Wednesday, April 15, 2015

Grå, a player character for tSoC, c6

Chosen name: Grå / Grey

Everyday name: Tretass / Three-paw

Kitten name: Purr / Purr

True name: ---

High concept:
Ambitious hunter

Trouble aspect:
Has a very soft spot for good resting places

Character aspect 1:
Open windows must be guarded

Character aspect 2:
Trust associates

Character aspect 3:
Hit hard

Description:
Dappled in different nuances of grey except three paw which are of a reddish colour

Burden:
The daughter of a successful confectioner that lives and works in an insula close to lowest parts of The Palatine Hill. Grey's mother has the rest of the family as her burden.

Physical stress: 3

Mental stress: 3

Skills:
Athletics +4
Burglary +3
Stealth +3
Territory +2
Fight +2
Notice +2
Empathy +1
Will +1
Physique +1
Investigate +1

Stunts:
Burglary: Impossible entry, can get through very small holes.
Stealth: Prowl, +2 if hearing is the main possibility to discover Grey
Athletics: Leaper, +2 på hopp

We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.

Monday, January 7, 2013

Rollbeskrivningar till MG: SPQM på GothCon 2013


Fausta Livius Elerius


Fausta kommer från en familj med rötterna i Sapientia och har uppfostrats att tänka och planera. Hon har blivit en duktig patrulledare som ser till vad patrullen kan göra utan att ta för mycket hänsyn till individerna. Fausta är ganska beläst och tror på att det går att klura ut en lösning på i princip allt. Hon har i Asylum övertygats om vikten av kollektivet framför individen trots sin uppväxt med demokratin i Sapientia. Faustas tro på att en plan kan lösa allt gör att hon inte räds ens ugglor, vesslor eller vargar - så länge man kan göra upp en plan för att hantera situationen.

Faustas vän Manius är också centurio och de delade många och långa stunder i arkiven både under sin tid som tiro (rekryt) och senare för att studera.

Faustas fiende Nona Sennius Bambalio är ledare för en sekt som är tveksam. Visserligen får alla möss, även i Asylum, hedra och vörda vem eller vad de vill men villkoret är att de även hedrar viktiga förfäder från Asylum. De lärda i Asylum och Sapientia vet att det inte finns några gudar eller liknande, det enda övernaturliga som finns är vägen till Efterlivet för de rättfärdiga, förfädernas själar - ibland hjälpsamma, ibland motarbetande - och en del mindre naturandar som penater. De vet också vikten av att ha sina förfäder på sin sida, därför finns en utbredd förfädersdyrkan i Sapientia och Asylum och i statlig regi hedrande av vissa hjältar. Dessa hjältar ska enligt Asylums lag hedras av de möss som önskar åtnjuta gardets beskydd. Gör de det är de fria att tro på vad som helst och hedra vad som helst. Möss som inte hedrar dessa hjältar ska inte skyddas av gardet och i Asylum är det brottsligt att inte hedra hjältarna.

För ett par år sedan möttes Fausta (med patrull) och Nona inte långt från Asylum. Nona begärde eskort av gardet men Fausta beslutade att Nona och hennes sektmedlemmar inte skulle få beskydd eftersom de inte gav några raka svar på om de hedrade hjältarna. Eftersom det inte var klart att de inte gjorde det valde Fausta att inte heller anmäla dem eller fängsla dem trots att de var på väg till Asylum. Nona blev dock förbannad för att hon nekades vad hon tyckte var en rättmätigt förtjänt tjänst.

Fausta försöker ofta att inte stöta sig med dem högre i samhället. Det ställer ofta till så det blir svårare att genomföra uppgifter och att planer måste läggas om. Hellre än att konfrontera senatorer eller gardets tribuner försöker hon förbereda sig på att hantera de eventuellt besvärliga situationer som kan uppkomma om något inte är solklart. En bra plan kan hantera det.

Om Secunda
Ogillar Secundas impulsivitet men uppskattar å andra sidan att Secunda inte ger upp.

Om Caeso
Gillar Caesos respekt för lagen (har inte insett Caesos egoism).

Om Gnaeus
Gnaeus är överskeptisk till demokratin även om de är överens om republik som bäst. Gillar att Gnaues är försiktig men sedan står på sig.

Traits
Gravitas: A sense of the importance of the matter at hand, responsibility and earnestness. This replaces Driven.

Leader: The Guard is always in need of strong leaders. Such mice have a rare quality that inspires groups of mice to listen to them, even when they speak softly or indirectly. But it is important that these leaders do not abuse their powers and remain capable of following orders themselves.

Pietas: "Dutifulness" More than religious piety; a respect for the natural order socially, politically, and religiously. Includes the ideas of patriotism and devotion to others

Favoritvapen
Stötspjut: +1D Maneuver, Attack är Versus mot Attack, Attack är Independant mot Maneuver.


Secunda Clovus Ignatus


Secunda är född och uppvuxen i Asylum, hennes släkt har bott där i alla tider. Secunda är lite av en hetsporre och ogillar starkt att ge upp. Ibland kan man dock behöva omgruppera för att sätta mer tryck bakom sin lösning, alla problem har dock en lösning - bara den har tillräcklig tyngd bakom sig.
Secunda bryter rätt mycket med sina stillsamma föräldrar och en del av hetsporren i henne kommer av detta. I ett försök att lära henne lugn och disciplin kontaktade hennes föräldrar arkivet i Asylum och fick dem att ta in Secunda under hennes två första säsonger i början av henne karriär i gardet. Detta hade inte avsedd inverkan, om något tvärtom.

Secundas vän Mamercus Camilius Erasinus träffade hon för första gången som tiro (rekryt). De fattade tycke för varandra och hjälptes åt genom hela tiden som tiro. I början av sin tid som fullvärdiga pretorianmedlemmar tyckte de det var jobbigt att vara i olika patruller men så småningom insåg de deras vänskap kunde stärka deras respektive patruller och på så vis uträtta mer genom samarbete och förståelse och på så vis bidra mer till Gardet.

Secundas fiende Caela Iulius Eborius blev mer ovän med Secunda än tvärtom. En pojke valde Secunda framför Caela vilket gjorde Caela väldigt bitter vilket dessutom späs på av att hon inbillar sig att de häftiga och tuffa gardesmössen får fördelar i Asylum och dessutom får många fler flickor och pojkar.

Om Gnaeus
Har svårt för Gnaeus försiktighet.

Om Fausta
Står inte ut med Faustas eviga planeringsmani.

Om Caeso
Kan inte med Caesos regelfascism, regler måste böjas ibland för att få något gjort.

Traits
Virtus: Valor, excellence, courage, character, and worth. This replaces Bold and Brave.

Comititas: Ease of manner, courtesy, openness, and friendliness. This replaces Open-Minded.

Curious: Curious mice can find engagement in tasks, especially new ones but can on the other hand happen to stick their noses where they shouldn't be. There's a saying in the territories, ''Curiousity killed the mouse first''.

Favoritvapen
Gladius: +1D på envald handlingstyp i Conflict.


Gnaeus Oppius Dignus


Gnaeus kommer från en familj som i alla tider levt i Asylum. Han är övertygad om kollektivets storhet och Asylums högre grad av kultur även om Sapientia får erkännas komma rätt nära. Gnaeus är dock väldigt skeptisk till de folkval som Sapientia tillämpar. Det ger för mycket makt åt okunniga. Bättre då att, som i Asylum, nyttja en begränsad form där folket kan rösta in representanter i folkförsamlingarna som sedan bestämmer vissa saker i samarbete med senaten.

Gnaeus är en duktig jägare och blev han bara lite bättre på Scout skulle han kunna bli mycket duktig även på att jaga banditer. Han har varit med om en hel del strid och banditkontakt och lärt sig en hel både om banditer och skogen men inte riktigt tagit till sig letandet och spåret eftersom det ofta sköts av någon annan som redan varit duktig på det.

Ofta är Gnaeus försiktig med att bestämma sig men har han bestämt sig så står han för det och är definitivt ingen push-over. Resonemang kan dock få honom på andra tanker men det går åt goda argument, logik och tydlighet.  Att Gnaeus alltid står på sig, tror på kollektivet före individen och är hyfsat gammal och inte har någon nära familj att förlora gör att Gnaeus är en ganska hård person med lite att förlora.

En gång i tiden var Gnaeus ganska deprimerad och övervägde på allvar att bara bege sig ut och försvinna i vintern och om inte vädret eller rovdjur dödade honom ordna det själv. Octavia som sedermera också blivit en duktig jägare, kanske till och med bättre gav honom dock en mening med livet när hon berättade om gardet (som hon redan var medlem i). De utvecklade en vänskap som dock bara är en vänskap även om de emellanåt kan ha lite vänsex (vilket en del misstänker och satt en del rykten i omlopp).

När Gnaeus var Tenderpaw tränade Gnaeus mycket med bland annat en mus vid namn Flavia Murrius Ulixes. Numesie klarade sig inte genom hela tiden som lärling och tiro och blev aldrig antagen. Gnaeus såg mycket av vad Flavia gick för och ansåg helt enkelt att gardet inte skulle gynnas av att anta Flavia, hon var helt enkelt inte tillräckligt engagerad och Gnaeus tycker tribunerna tog rätt beslut. Flavia ansåg dock att Gnaeus var nonchalant och inte stod upp för Flavia och stöttade henne och kanske till och med såg sin chans att komma före i urvalsprocessen.

Om Fausta
Uppskattar att Fausta planerar först och agerar sedan.

Om Secunda
Har svårt för Secunda och tycker Fausta är för slapphänt med regelbrott och galenskaper.

Om Caeso
Instämmer i Caesos tro på kollektivet och reglerna samhället vilar på, har inte insett Caesos egoism.

Traits
Firmitas: Strength of mind, the ability to stick to one's purpose. Replaces Determined.

Quiet: Mice are quiet by nature, but these mice are even more so. They’re quiet in everything they do— the way they speak, the way they work and the way they walk. Some sink so far into quietude, they have difficulty coming out of their shells.

Constantia: Military stamina, mental and physical endurance. This replaces Tough from MG RPG.

Favoritvapen
Stötspjut: +1D Maneuver, Attack är Versus mot Attack, Attack är Independant mot Maneuver.


Caeso Lusius Marsicus


Caeso är uppväxt i Asylum i en familj i en släkt som alltid bott i Asylum och ser framför sig hur han har framgång i gardet och bringar ära och penningstöd till sin familj och släkt och därmed även åt Gardet och i slutänden då Asylum. Caeso har klara egoistisk drag och är duktig på att se nytta för kollektivet i sådant som är bra för Caeso själv. Caeso ser medlemmar i senaten och gardet som förmer än andra möss i Asylum och möss i Asylum som förmer än andra möss. Caeso är duktig på att se moralvärden i olika beslut och handlingar men det är då moralen att det ska gynna Caeso, gardet och Asylum. Högre än alla möss är lagen och den ska ingen bryta, senator, gardesmus, nobiles, plebej eller annan. Det är lagen och ordningen som gör Asylum så framgångsrikt och att mössen utvecklat sin civilisation.

Caesos vän är en insektsherde som Caeso och dennes patrull hjälpte att klara nästan alla insekterna undan en storm som hade raserat herdens hela ekonomi och tillvaro. Caeso plockade fram sina insektskunskaper från sin ungdom och tidiga tid vid Gardet och tillsammans med hans skicklighet i att se väderförändringar kunde patrullen göra en insats och rädda herdens insekter och därmed dennes familjs tillvaro.

Caeso tog väldigt snabbt till sig reglementet för Gardet och en gång tidigt fick en gardesmus, Iona, reglementet noggrant läst för sig och omtalat att denne kände till och skulle känna till detta. Iona blev mycket förtörnad och har sedan dess sett det som en anledning till att hon inte blev befodrad till principales.

Om Fausta
Tycker Fausta är för slapp med Secundas regelbrott.

Om Secunda
Har egentligen inget problem med Secundas impulsivitet, däremot med regelbrotten som kommer av dem.

Om Gnaeus
Ser Gnaeus som lite lättmanipulerad eftersom Gnaeus ofta tar tid på sig att bestämma sig.

Traits
Iustitia : Sense of moral worth to an action.

Humanitas: Refinement, civilization, learning, and being cultured.

Jaded: Jaded mice have seen many things and don't easlily get upset or out of menatl balance but they can also become unengaged or not take serious things seriously.

Favoritvapen
Shield: +2D, -1D Recover from Fatigue.


Saturday, June 16, 2012

Erik's intro, c3s1d

Another boring night for Erik working as a night portier at his father's hotel ''Park Hotel i Linköping''. The silence is broken by the first wave of happy or drunk or both people swarming down to the city's traveling centrum to either get a bus or a train to return home. The loud people outside is joined by two miscontent customers inside. The first of them starts to complain about the noise and Erik listens with half an ear as he studies a fly circling around the ceiling lamp. Both the fly and the guest buzz in his ears. One of Erik's regular customer's in his side business of selling stimulantia (to get money for his own amphetamine and other stuff to keep him awake) enters the door with his body guard hanging around. This regular are a quite known rock star named Vincent Warmer. Used as he is to the business he simple takes a place at the end of the line fo two customers and wait. The body guard gives Erik a glance, something like I-know-you're-OK-but-know-that-I-know-how-to-handle-trouble.

The guest falls silent for a moment as he inhales to sharpley ask Erik if he's listening and thereby recalls Erik's attention to him. ''Yes, yes, of course I'm listening'' Erik says. ''But what do you want me to do about it?'' he asks the customer. The customer stops surprised as he gets by this ignorent answer. Erik can hear the rock star, in his outfit of black clothes and silver studs, hum along some rhyme. A broken away phrase reaches Erik ''Can't sleep, the clowns will eat me'', something about how they come there again with their floppy shoes and funny hair. Guest number two, standing close to the rock star squirms and looks uncomforatable with this obvious high flying drug user standing behind her. Since the first customer don't take command of the conversation again Erik leans to the side and ask customer number two if he can help her with something. ''Yes!'' says the customer, satisfied to focus on Erik instead of the drug addict behind her. ''It's a damn noise outside'' she says continuing customer number one's complaints. ''Ah, yes it is'' answers Erik ''It's students during the first freshman period, nolle-P. This how it is like in a University city'' he says laconically like Leonidas himself. Customer number two almost shuts up but then follows up by requiring Erik to not charge full payment for the room. ''You can't have me pay full for this room'' she says. ''As a matter of fact, i can'' Erik answers. The customer start to look like she needs to kill someone but falls silent.

As the customers again are silent new phrases from the humming rock star reach Erik ''Can't go to sleep ... caffeine, caffeine ... a little speed is what I need''. ''OK'', Erik says, ''You can have a pair of ear plugs both of you. It's on the house.'' He gives them a pair each with ''Park Hotel'' printed on the plastic wrapping. He sits down and look down on his desk trying to signal that the conversation is over and that they can either take the ear plugs or leave them. The guests on their hand first of all must haul back their jaws from where they dropped them on the floor. The rock star still hums on weird songs. Now it's something about something that lives under his bed and that ate his cat. Apparently only a paw, the tail and a ear was left. Erik thinks of the monster being under the bed of one of the customers. One of the customers stomps away like only certain very discontent induviduals can do while the other one leans over Erik's desk and shouts at him ''Shape up!''

Slightly flying on his own drugs Erik looks up with a face like if-you-don't-behave-I'm-gonna-have-to-call-someone. The customer slows down a little. ''OK'' Erik says again ''You can have two packages''. As Erik reach for a second package the customer grabs the ear plugs and tells Erik that this was the last time he slept here and everybody's gonna hear about this. The customer stomps up the stairs, probably awakening a few other customers and Erik for a short moment fear that there will be another round of ''It's a damn noise here tonight''.

Erik looks up to his regular customer for which he actually cares some and rolls his eyes. The rock star shrugs his shoulders and gives an expression of you-should-only-know-what-you-can-meet-in-my-business. Vincent hands over an envelope with a fake address as if he were leaving a message for someone at the hotel. Erik takes it and hands over one of the prepared tea bags. As this happens Erik realises that the man in the lobby, Erik can't say when he arrived, is watching him or both of them. He also has some big object under the left side of his suit. He kind of looks like a under cover policeman. Actually, Erik realises, it is an under cover policeman. It's like a million signs are telling him that the man that has been watching them for a while is actually an undercover cop. Erik freezes at the surprise, the rock star looks at him and gets that something's wrong and ask ''Are you sure that there were no message back to me?'', trying to do something normal. Erik mumbles about something and tries to get hold of the tea bag lying in the open between Erik and Vincent.

Vincent's body guard approaches and Erik mysteriously realises that he is very worried. Erik slows down and lets go of the tea bag, finding it quite stupid to give the body guard any reason to think he's trying to fool anyone. The body guard walks towards them so he places him between the tea bag and the undercover cop. As he approces them he whispers ''Pigs. Outside.''. The door to the lobby opens and two policemen in uniform enters and walks over to the desk. Erik's stomach starts to turn around and Vincent and his body guard doesn't look at ease either but they have at least got rid of the manoey and never taken or touched the drugs. Somethings is gonna come up from Erik's stomach, almost like flies, big flies. Vincent and his body guard steps aside as the policemen come up to the desk.

''Good evening'' says the older one of them, ''We're going to do a search at the hotel and hope you don't have any objections''. Erik tries to contain the flies inside him but they press on and his mouth opens and the flies swarm out towards the policeman who sweeps with his hand against the flies. Erik backs away at panic and wants to find somewhere to disappear. The other policeman tap the communication radio and calls a code into it. More flies are swarming inside Erik and he desparately search for the door that's not there to flee through but suddenly there are a door. Erik opens the door and steps in and somebody steps after and bumbs into Erik. Erik, surprised, steps aside to let somebody in, it's the rock star. Erik closes the door and looks around.

Sunday, June 10, 2012

Yurev's intro, DRYH c3s1c

Yurev has given up work for today and decides to return to his home in ''human Ryd'' (as opposed to ''student Ryd''). He left his bicycle in the end of the university closest to Ryd and it also is rain hanging in the air so he walks through the culvert from ''B building'' to avoid having to go outside more than necessary. Suddenly he hears somebody else in the culvert that gives up a short starteled scream. Probably someone who came around a corner and almost bumped into someone. Yurev continues his walk when someone shouts, this time more like if they had met Jason from Friday 13th and somebody starts running. ''Damn students'' Yurev think. They're not allowed to neither have their parties nor play around in the culverts. Slightly angered Yurev raises the tempo and readies himself to end whatever pranks they're up to. 

Two students come running his way, tightly followed by a third in a tempo like if they were trying to set some sort of record. Yurev sighs. ''Not one of these freshman missions again'' he thinks. He tells them, with his distinct russian dialect, to not run around in culvert. He is going to tell them that they're not allowed to be here at all but they just runs past him and the third student, a girl, almost hits him. Yurev decides to leave them, he doesn't really have the energy to bother this time. Stupid students, it's just an empty corridor, well lit with them and him. Nothing to be afraid of.

And something that sounds like moving slime, from somewhere over where they came from. Yurev is afraid that something's leaking and decides to check. There are some things stored down here that should be handled with care. He comes to another stair from ground level and a tentacle comes around the corner. ''These damn students'' Yurev thinks and tells them angrily to stop this silliness and walks around the corner to have them leave the culverts when something like a spider head looks around the corner. Yurev stops still angry at the playing students. ''If you're gonna play these stupid games you have to do that somewhere else, in your own student hall for example'' he shouts. Yurev goes forward to check wich of the ''support peers'' supposed to take care of the new students, not lure them down in the culverts and play cruel pranks to them, that's behind all of this. This is not OK!

Yurev gets his phone out to call the adminstration to report the students. Another tentacle appears holding a student by the ankle. It seems to be handing it to Yurev. ''clicketyclick'' the mandibles on the spider head says. Yurev stands paralised. The student might be alive and is wearing a new ''student overall'' wich is totally free from patches, a clear sign of a newly arrived student. Instinctively Yurev catches the student and manages to stop the student from hitting the floor with his head and stumbles a few steps backward and is confused and starting to be scared. This is not just a student prank. Something looking like a tentacle with a lot of small short tentacles at the end. The small tentacles touch the student with a frizzling sound and the student wakes up. The student gets on his feet and Yurev back away with the student between him and what ever is around the corner. Yurev changes the plan to call 112 (911 in Sweden) instead of administration. A tentacle whips out and snatches Yurev's phone from him. Yurev turns around and finds something slightly looking like a snail, a giant something-like-a-snail disappearing away in a nothing like snail tempo. Yurev don't know what to do but in the snail direction at least there is some space and Yurev quickly goes that way. The student starts to run away from the tentacle-spider-something and Yurev joins him and he hears something sliding after them and it's catching up.

Yurev starts to catch up on the snail-thing wich seems to be hunting some student, keeping the same tempo as the student, like it's playing with the student. The tentacle-spider-thing also seems to be hunting them in the same tempo they're running and soemtime hits the student slightly with a tentacle. Yurev decides to leave and looks for stairs up from the culvert. The student is still behind Yurev wich should make it possible for Yurev to get away. Suddently Yurev hear a snatch and hear the student fall and get hauled in. Yurev looks over his shoulder and see the student disappear among the tentacles. The tentacle-spider-thing speeds up and now it's not playing anymore. It's gonna get Yurev as well. Yurev looks at the door to the stairs, whishes for them to be closer and the spider-thing to be further away and it seems like the reality slightly distorts and Yurev reaches the door, manages to get his keys out open the door, get through and close the door as a tentacle hits it and while trembling Yurev locks it.

Yurev hear through the fire safe metal door how a tentacle hits it again. Yurev flees up to the B building where he started. There life is going on as it usually do and so far noone is asking about the panting russian researcher. On the other hand, he is one of those slightly strange foreign researchers so people just shrug their shoulders and pass by. He might have been at the campus exercising center and not grasped the custom to shower and slow down before returning to work. Yurev quickly walks out into the open where he can see further than indoors. Now that he comes out and see all the other people going about as usual he starts to doubt that he actually saw that. It must be a student prank gone wild. The alternative is to weird.

A tentacle slips up through one of the manholes to the sewer. It kind of turns around as if it was aware of Yurev. He has hallucinations, Yurev is convinced that's the case. No more strange stuff from the Selecta vending machines. No more speed to keep going in search of the mathematical truth and most definitely no more of that strange stuff his russian friends send him sometimes. A tentacle touches his ancle but can't really reach and get hold of him. Yurev stomps at it and runs. More tentacles appear and it gets obvious that he can't get passed them further between the A building and the building Kårallen. What now?!?

Oh, look, a door just at the beginning of A building. That door he hasn't seen before. It must the new renovations. Well at least there are no manholes indoors. Thinking that he's tripping really bad but still has to get away. Yurev runs through the new door into the A building.

Maurice's intro, DRYH c3s1b

Maurice walks one of his regular rounds in the Linköping Cathedral to watch the church and ensure nothing gets stolen and that noone hides in any of the many nooks and corners of the big basilica church. The lazy guard from Securitas can't be trusted. He just checks that the floor still is there and then goes to the specified marker he has to check into and then leaves. Anything could be stolen right under his nose. As he turns around Maurice notices that the small always closed and locked door behind the priest's pulpit is open and of course the Securitas guard didn't notice (or didn't care). Maurice goes there to look and there he sees someone disappearing into some room or tunnel. Instinctively Maurice raises the sweeper to defend himself but whatever it was it has disappeared into something that looks like some sort of catacomb. It looks a little like a catacomb the appeared after a grenade bombardment during the first world war. Maurice wonder wether it's the germans that are up to something again. The swedes have always been a little meak regarding the germans and that might explain why the swedish guard didn't bother. He might even be in alliance with them.

He could close the door and block it but that's no long term solution and the key is on the other side of the door, that Maurice knows for sure. With his flashlight on and raised he goes into the tunnel with the sweeper ready in his other hand, just in case he needs to defend himself or upperhand the suspects. The tunnel is low and goes out of the church and into the park outside the church (although there is no such tunnel in the park. There is a clear feeling of something lurking, a little like if he would have entered the cupboard after dark when he was a child. This part of the church Maurice have never seen...

''Merde'', Maurcie says quietly. There seems to be no other option than to get to the bottom of this, where do this tunnel go and who is using it?

Sandra's intro, c3s1a

Sandra only had  a few details left to fix on the big stage decoration work she had gotten the task to do. A rock star, Vincent Warmer, had turned to White architect and design with a quite big work with lots of props and backdrops. To be honest White wasn't that interested but there were a lot of money in it and they had Sandra, their intern and extra worker (by the hour) on which they could dump such a work. Sandra though that it was quite an interesting job although it was the opposite of both the usual works and the fluffy pink things she sometimes wished she could design. When she had read the instructions and even found a set list with lyrics for the show she had realised that there was more depth to this rock show than many other. There were an actually story going on during the show. The show started with the rock star playing the role of his confused father lying on the psychiatrist's couch and talking about his life. This then melds into being about his son, or is it a daught, or son or... A clever play with the rock star's appearance with long hair and gender bending clothes and also a nick name he got long ago that's actaully a woman's name. In the beginning he also got a lot of press about whether he was a boy or girl or homo- or heterosexual. The boy's life played out in certain moments or situations with the help of the songs leads to a nightmarish experience where he almost get caught in a nightmare run by ''The Curator''. He get's out of it but still in grown up years now and then have these nightmare and one finla nightmare leads to his death. This Sandra had got a grip on since she actually read what the rock star wanted to do. Her superiors hadn't though since they when they left today left her ''some notes on bettering the scene work''. The corrections are along the lines of ''I haven't looked at your final drawings but...'' and apparently they haven't showed it to the rock star so it's not even misinterpreted via her boss. They have just made stupid comments on how they think it should be. Sandra knows that if she does this well it might be a big step towards getting known. The rock star is well known and if she could please him he might mention her or his other art people might notice her. Sandra wants to scream in frustration.

Ooops, what happened. That's the stage. In full 1:1 scale in the office, or rather the office have partly moved and expanded to give room for the stage with full scenery. Sandra jumps up on the stage to better see and looks for ways to combine her superiors stupid ideas with what the rock star wants.

''Yes, it was here it happened'' somebody says outside the door. Sandra gets slightly irritated at the abruption but knowing that outside the office is the stairs to several floors of apartments as well as shops at street level she ignores it and studies the stage props further. Something scratches on the door, not really like an animal, more like if somebody scratched with a knife or dagger. Sandra looks in the direction of the door and again turns to her work. Somebody tries the handle at the door. ''Bah'', Sandra thinks, ''Don't they even know which door goes to their apartment?!?''. As she again turns to her work the whole door shakes as somebody pulls it really hard. Sandra stomps to the door, ready to shout at the stupid at the other side of the door. She throws the door open and falls silent.

Outside the door stands two men, or what appears to be some kind of men and something like a dog. The two men have trenchcoats, fedoras and nice shoes and look like they popped out of the early twentieth century but instead of heads they have a board pin with the point pointing at Sandra and the fedoras hovering above the pin. The dog almost looks like a dog but has a needle for head and the needle is attached to a sewing thread, although both needle and thread is much thicker than normal, and the sewing thread goes into the dog and it's spine. It's obviously well aware of her. She slams the door shut and locks it.

Sandra can't believe what she saw, must be a side effect of too much caffeine and some speed to get everything done. Her thesis is in the finishing as well as this big job. She returns to the stage that magically appeared and her brain just forget what she saw and that the stage really shouldn't be there. She gets reminded when the door shakes brutally, like somebody threw themselves on it. Then everything falls silent. Something clicks over by the door. Sandra starts to walk over there but hesitates halfway there. Did that sound like somebody's picking the lock? She runs over to the door and grabs the lock handle. ''Go Away! I know you're out there!'' she shouts. This is getting spooky. Sandra looks for her smartphone and runs to get it. As she gets it she hear somebody run and throw themself at the door. She runs to the door and holds as she calls 112 (911 in Sweden) but misses the numbers as the door shakes again and goes up and hits her. She runs into the middle of the office looking for the doors to other rooms that aren't there in an open office space. The only place to hide is the over-dimensioned toy box at the magic stage. Something comes running on four paws. She jumps up on the stage to hide there. The dog runs past under the stage floor. ''There she is!'' somebody shouts as the dog turns around at the other end of the office and the two men enter the room. Too late to hide in the box. Sandra looks at the stage exits and wonders where they go and decides to try to instead feint the men and run out of the office (Sandra's player collects her dice; discipline, exhaustion, madness talent (redesign) and wins with Discipline). The office slightly changes and the men and the dog is slightly further away and close to Sandra is another door through wich she runs out. She almost falls down the stairs. She throws shut the doors behind her which several times stops the men and the dog (Discipline is dominant) and gives her some extra distance between them and her. She comes out on the street looking desparately for a bus or cab. No bus right now but it is late by Trädgårdstorget so a cab is hanging around looking for people leaving for home. She jumps into the taxi without noticing that the green light for ''free'' turns on after she starts to approach it.

Saturday, June 2, 2012

Don't Rest Your Head Sandra

My name is Sandra Björk and I'm a architect/design student at Linköping University and assistent at White architectural firm.

What's been keeping me awake:
The work on my thesis and much extra work at White.

What just happened to me:
Very frustrated over the return of a perfectly well done job exactlu after specifications, the drawings and blue prints just turned 3D.

What's on the surface:
Strict and organised, prosperous and ambitious career woman, always wear blouse and suit.

What lies beneath:
Classic inferiority complex and a whish for being noticed. Secretly longing for soft designs like teddy bears and other stuffed animals.

What's my path:
Finish my thesis, get a prestigious work and design a project that gives me a name in my work field.

Dicipline: 3
Current exhuastion: 0
Permanent madness: 0
Responses; 1 fight, 2 flight

Exhaustion talent:
Extremely convincing

Madness talent:
Can redisgn my surroundings; slight, much or bizarrely

Don't Rest Your Head Yurev

My name is Yurev Churenkov and I'm postgraduate in mathematics.

What's been keeping me awake:
Fermat's great theorem and the monsters eating it.

What just happened to me:
Witnessed the monsters yearly amusement hunt of freshmen in culvert
below Linköping University. Freshmen never appearing in the rolls of
the university or ever seen after, probably lured there by the
monsters.

What's on the surface:
A harsh russian with cropped hair, always wearing cargo pants and
hoodie. He seldom bothers about other people's problems.

What lies beneath:
A fear of taking on something and failing. Whishing for appreciations
for his doings no matter the result.

What's my path:
To kill the monsters eating Fermat's great theorem, repair the damaged
parts and show the genius of Fermat for the world to see and enjy in
it's full glory.

Discipline: 3
Current Exhaustion: 0
Permanent madness: 0
Responses: 1 fight, 2 flight

Exhaustion talent:
Being able to grasp most complex mathematical systems.

Madness talent:
Manipulate distances; first level is within what could be
miscalculations, second level is more and hard to accept, third level
is obviously impossible - close to teleporting.

Don't Rest Your Head Erik

My name is Erik Westergren and I'm a night portier at [TBD]

What's been keeping me awake:
My grandmother (farmor), the only relative I cared much for, fell in coma and lies at the hospital.

What just happened to me:
I saw the police cars outside the hotel and decided that it was time to disappear because of my drug dealings.

What's on the surface:
Slacker, doesn't care, doesn't take it serious.

What lies beneath:
I'm searching for a meaning, finding something worthwhile in my life.

What's my path:
TBD

Discipline: 3
Current exhaustion: 0
Permanent madness: 0
Responses: 1 fight, 2 flight

Exhaustion talent:
During the first minutes or so I read most of what's visable and possible to learn about people I meet.

Madness talent:
Consists of flies similar to the Ants Talent in Don't Lose your Head.

Don't Rest Your Head Maurice

My name is Maurice and I'm a janitor at the Linköping Cathedral.

What's been keeping me awake:
The cathedral is filled with nooks and corners where it's possible to hide. Somebody has to guard the church, night and day. Anybody can be a thief.

What just happened to me:
The small door behind the priest's pulpit, the one that has alwys been closed and locked. One day, or was it night, it was open and there I saw Them.

What's on the surface:
Grayed and aging and quite stern. Anybody can be a thief but nice and kindly when the opposite is proofed. Buying coffee and maybe something to go with the the coffee goes straight to his heart.

What lies beneath:
So much older than one would think! Is it the alcohol that preserves? Or the drugs he learned to use in the trenches of Verdun during the first world war?

What's my Path:
The small door behind the priest's pulpit must be closed. It's a pity that the key is somewhere on the other side of the door and that I have never seen it but I will know it when I find it.

Discipline: 3
Current exhaustion: 0
Permanent madness: 0
Respones: 2 Flight, 1 Fight

Exhaustion talent:
Moving at an olympic athlete's level or maybe slightly above.

Madness talent:
Control the weather; first level is within what's reasonable for the season and place, second level is uncommon for the season and third level is whatever is possible for the place but can be out of season.