Updated 20150630 15:42 CEST
Over the latest few days Gast has realised that his burden, the senator, has become very melancholic, not all the time but every now and then, in a way he hasn't noticed before. His burden is often troubled by financial or politic matters but usually he seems to see those troubles as challenges. Also he seems to keep this new trouble from his wife with whom he often shares thing and discuss things with. Two brains work better than one but for some reason he keeps this from his wife.
Tryggtass yesterday found out that a kid from one of the poorest families at the top floor (5th) was bordering on getting sick, something that often for a small child like this (less than a year old) means death. After some stakeout she found out that the parents didn't seems to cuddle with their child and also that the roof were leaking in water making the bad small apartment even damper, hotter in the day and colder in the night. Tryggtass decides to start cuddling the child herself, mostly during the nights, to warm the kid and hopefully get her through whatever she is almost catching. Tryggtass also engages Grå who lives across the street in this activity.
During the day Gast actively spies on his burden and hangs around where he is all day. He then finds out that this new kind of troublesomeness with his burden is connected to a certain piece of paper or two that he keeps in a small special box with a lock. This is strange, all normal human paper things are kept in two bigger unlocked boxes in the office room with just a simple sprint to keep the kids from opening them. Gast's burden also seems to almost hide this small box among other boxes not related to papers like pen boxes, ink flasks and such. The box needs to be opened but how and how should Gast know what's written on the paper?
Gast remembers that Tryggtass an read human so he and Tryggtass start to work out a plan where they will smash the box into the wall in the office to break so that Tryggtass can read the note. There's only one problem, the sound will catch the humans' attention. After a while they come up with the idea that someone else could create a distraction e g topple a table or a floor candelabra in the dining room across the atrium. When asked Grå is happy to help. The only question is when; at lunch or dinner time when all is gathered in one place, late afternoon when the family is out at the baths and the servants are spread out in the house and in the city running errands or in the night when everyone is home but asleep except, hopefully, the door-keeper.
In the meanwhile Svansglidaren has been trying to socialise with the corvids in the area; crows, magpies and ravens, by hanging around on roofs and weird nooks and corners where birds spend time. After a while and a hurt behind leg from a fall Svansglidaren sort of becomes accepted by the corvids (advantage created) and starts to have actual talks with them about Skarpöra and his associates. Apparently Skarpöra is socialising a lot with two other churls for cats, all three of them old fighters from their looks. From a birds view combined with Svansglidaren's knowledge it seems obvious that they cooperate to take over the streets in a tactic that combines that fact that the streets usually aren't that big a part of a territory and that these three cats can frighten many cats into submission.
In the evening Gast and Tryggtass sneaks into the house when people are passing in and out while Grå are waiting until it's time and then takes the way in over the garden wall. Grå topples a floor candelabra moments after Gast has smacked the box into the wall and Tryggtass bent apart the main box and the lid. Grå then leave the house quickly while Gast keeps his ear alert while Tryggtass looks at the paper. The door-keeper enters the house to see what happens and some people stir in their beds. While the door-keeper turns to look at the obvious fallen candelabra Gast and Tryggtass sneaks away and leave the house the same way, over the garden wall at the back, as Grå. As they leave they hear the door-keep curse "the cat" and Gast feels that maybe he should keep away from the house for a while.
The paper was debt note on a, for cats, meaningless sum but obviously high debt. It was stated that the debt note was created in two copies, one for the borrower and one for the lender.
It doesn't take long before Gast realises that he is in the possession of almost exactly the true name of the human who had lent his burden the money since the humans are so sloppy with their true names and use almost exactly the true names as regular names. Most humans don't even seem aware of true names. The debt note had both lender's and loaner's full names, person name, family name and additional name. It would only take a few tries for Gast to get the true name correct enough. Gast slips away to his own corner behind a flowerbed with tall flowers. He gets into his proud and meditative sphinx-like position and drifts into the world of magic and seeks the true name of the human. He finds him in one of the great bath houses and shivers a little at the thought of all that water and jumping into it voluntarily. He realises that even though he could find the place he could not single out the human since he doesn't know his appearance. He makes another try before taking a nap much later in the night and finds the human in a house. Assuming the human has went to bed and is a house master Gast should be able to go there and in the same room only find two humans which of one will be a female and the male should be the lender.
And so another day and night passed closing in on the hearing in the cat senate now two days and one nights away.
Showing posts with label FATE Accelerated. Show all posts
Showing posts with label FATE Accelerated. Show all posts
Wednesday, June 24, 2015
Wednesday, June 10, 2015
The Secrets of Cats tARE, c6s1
The session started with everything having been calm for a while, no startling things in The Cat Senate, territories respected and no urgent grave dangers for The Burdens. The four cats Grå, Tryggtass, Gast and Svansglidaren lies on the street roof covering the street between the insula where Tryggtass lives and the insula where Grå lives. Grå and Tryggtass are on good standing with each other and have devided the area between the insulas in the middle and don’t quarrel about the exact border (except maybe sometimes just to tease the other). Tryggtass has a territory of one side of her insula (including some other cats being content with their respective apartments as territories) and Grå has two sides of his insula (also including some other cats).
It’s sunny but slightly shady because of the high building and everything is cool when a sturdy cat suddenly walks up to them or more specifically up to Tryggtass catching her attention extra by blocking out the sun for her. The group greets the new cat lazily which they vaguely recognise and can put a name on, Skarpöra (Sharpear), but that haven't been noticeable in the cat senate and is no neighbour of any of them. Skarpöra presents herself and asks what they're doing on her territory.
The group doesn't repsond well to that and simply suggests that she should leave Tryggtass territory and be done with it. Skarpöra doesn't take that well and and insulting and provocation game, involving human everyday names, begins (no dice rolled). After a while Skarpöra who is a bully used to win standoffs and fights attacks Grå who is the most provocative of the cats. A fight breaks out and soon Tryggtass is also involved together with Svansglidaren and a companion to Skarpöra, Högertass (Right Paw). After a an exchange of hits and slashes and with Gast hiding in a window alcove Skarpöra and Högertass leaves quite quickly.
At the beginning of the fight Tryggtass jumped up to a window alcove one level up and there she heard steps she didn't recognise and smelled a cat she didn't recognise. When she looked into the apartment she saw an unfamiliar cat. A human in the apartment noticed them and grabbed a broom to get them out. The other cat ran out in the corridor outside the apartments and Tryggtass returned to the fight by jumping Skarpöra from above (stunt Death from above).
Later Tryggtass applied for audience to princeps, the leader of The Cat Senate, and when approved asked about this territory claim Skarpöra did. Princeps was unsure and had to check with other cat officials before saying too much but probably it would have to be solved either in court or by fight.
It’s sunny but slightly shady because of the high building and everything is cool when a sturdy cat suddenly walks up to them or more specifically up to Tryggtass catching her attention extra by blocking out the sun for her. The group greets the new cat lazily which they vaguely recognise and can put a name on, Skarpöra (Sharpear), but that haven't been noticeable in the cat senate and is no neighbour of any of them. Skarpöra presents herself and asks what they're doing on her territory.
The group doesn't repsond well to that and simply suggests that she should leave Tryggtass territory and be done with it. Skarpöra doesn't take that well and and insulting and provocation game, involving human everyday names, begins (no dice rolled). After a while Skarpöra who is a bully used to win standoffs and fights attacks Grå who is the most provocative of the cats. A fight breaks out and soon Tryggtass is also involved together with Svansglidaren and a companion to Skarpöra, Högertass (Right Paw). After a an exchange of hits and slashes and with Gast hiding in a window alcove Skarpöra and Högertass leaves quite quickly.
At the beginning of the fight Tryggtass jumped up to a window alcove one level up and there she heard steps she didn't recognise and smelled a cat she didn't recognise. When she looked into the apartment she saw an unfamiliar cat. A human in the apartment noticed them and grabbed a broom to get them out. The other cat ran out in the corridor outside the apartments and Tryggtass returned to the fight by jumping Skarpöra from above (stunt Death from above).
Later Tryggtass applied for audience to princeps, the leader of The Cat Senate, and when approved asked about this territory claim Skarpöra did. Princeps was unsure and had to check with other cat officials before saying too much but probably it would have to be solved either in court or by fight.
Labels:
c6,
cats,
FATE,
FATE Accelerated,
FATE Core,
Gast,
Grå,
Role playing,
Rome,
SPQR,
Svansglidaren,
The Secrets of Cats,
Tryggtass,
tSoC
Sunday, May 3, 2015
The Secrets of Cats tARE, c6s2
Tryggtass got some info on what was remembered officially about Skarpöra and her territory. To the cat group's surprise and not surprise Skarpöra's territory is several blocks away from theirs which means she is a long way from home claiming territory and if she actually had taken a territory that big, like biggest in Rome, they would have heard of it. Increasing the edges of one's territory would be the normal and accepted way of expanding a territory, weird behaviour indeed.
Here we had a minor milestone:
A day later they return from having checked in with the consul of the day to see if there's any patrol missions for them to take on during their duty. Since it's been calm regarding the threats from lemures and such there's nothing coming up now. As they take the natural path back they arrive at the street roof between Grå's and Tryggtass's territories (usually they either split up here or take nap or rest in the sun or shade whichever preferred, it's a good spot). When they jump to the roof they stop, staring at her, Skarpöra's back. She's lying almost exactly at Tryggtass's favourite spot and being groomed by her underling Högertass as if to make it totally clear that she sees this a part of her home.
Tryggtass and Grå (the two having territory on the street roof) hiss at her but she ignores them and make herself, if possible, even more comfortable. After a short burst of words and insults between them Tryggtass jumps Skarpöra. Grå is just right behind her and Högertass joins in on Skarpöra's side. The cats jump around and slap and smack each other and the fight is even but Tryggtass maneuvers out of the fight and then Grå does that as well. Skarpöra confidently but obviously with pain returns to lying in the Sun after the four cats have stood for a while panting and staring at each other.
Grå runs off towards the areas around Skarpöra's expected territory and walks around finding a lot of her scent in the streets. He also talks with cats he meet and find that they overall seems bullied into more or less submission. At least the cats he meet talk of Skarpöra as someone to be submissive towards.
Tryggtass can't stand the invasion of her territory and hangs around with Gast at the street roof to mark that she's not given up although the fight wasn't definitive. She also declares to Skarpöra that she's gonna escalate this to the senate. Skarpöra just ignore her with a facial expression telling that she don't think Tryggtass has the guts or the social standing to pull off such a thing.
Svansglidaren also goes off on his own mission and seeks up a cat skilled in rethorics and convince her to speak for Tryggtass if it should come to a senate hearing and vote in the matter. She agrees with the condition that Svansglidaren becomes her client for a small favour. They both find the suggestion agreeable and tap paws in a gesture parallel to when the humans grabs each other hands to seal a deal.
When Grå returns he walks around the whole of his and Tryggtass territory to get into "her" insula without the cats on the street roof noticing him. He walks up the highest level and climbs up on the tiled roof and shove a tile off the roof to hit Skarpöra but in the process he almost tips himself over the edge as well and in the process several tiles follows the first one and almost hits Tryggtass as well. Skarpöra gets a partial hit on her loin. Having had enough of troubles here she walks off with her underling.
After sundown Tryggtass goes to princeps's secretary to file a complaint regarding Skarpöra. After a short discussion where the secretary tries to find out if they can't solve it on their own, if they really have to take it to the senate. She says that a meeting will be called after sundown in three days. She also states that if Skarpöra wouldn't turn up it's Tryggtass's right to drag Skarpöra to court, literally, unless Skarpöra would be old or sick. In that case she, with help if needed, would have to carry Skarpöra.
Svansglidaren seeks out a well-off citizen living on top of his workshop on the side of Grå's insula facing the street roof. He reckons it from there would be a good view over the place where the fight and provocations have taken place. As so often when winter is over the window shutters are slightly open but blocked so that fresh air can enter but a burglar has to break it open and awaken the family inside. Unless it's a cat burglar of course, Svansglidaren sneaks through the gap between the shutters and walks up to the sleeping family head and lies down beside him, up close to his face. As Svansglidaren relaxes and start to feel drowsy he inhales some of the man's breath, sniffs it, feels it, atunes himself to the man. Svansglidaren falls to sleep and enters the dream world where all sentient beings souls during sleep partly let go of the body and roams more free than during awaken time. This means they can meet sprits close to the mundane world, good or bad spirits, lares or lemures and all kinds of spirits. Most humans don't remember this though and if they should remember something they usually mix it up with earlier experiences in the mundane world while trying to understand what happened during the dream. Svansglidaren seeks out the man and convinces him that the cat Skarpöra has to go. There's no place around here for such a cat. Luckily cats don't sleep so much during nights as humans do so Svansglidaren wakes up much earlier than the family and sneaks out the same way he came, convinced that he has created a new problem for Skarpöra, something that will benefit him and his friends.
Here we had a minor milestone:
- Grå increased Territory to +3 and decreased Burglary to +2
- Svansglidaren increased Territory to +3 and decreased Burglary to +2
- Gast increases Deceive to +3 and decreases Physique to +2
A day later they return from having checked in with the consul of the day to see if there's any patrol missions for them to take on during their duty. Since it's been calm regarding the threats from lemures and such there's nothing coming up now. As they take the natural path back they arrive at the street roof between Grå's and Tryggtass's territories (usually they either split up here or take nap or rest in the sun or shade whichever preferred, it's a good spot). When they jump to the roof they stop, staring at her, Skarpöra's back. She's lying almost exactly at Tryggtass's favourite spot and being groomed by her underling Högertass as if to make it totally clear that she sees this a part of her home.
Tryggtass and Grå (the two having territory on the street roof) hiss at her but she ignores them and make herself, if possible, even more comfortable. After a short burst of words and insults between them Tryggtass jumps Skarpöra. Grå is just right behind her and Högertass joins in on Skarpöra's side. The cats jump around and slap and smack each other and the fight is even but Tryggtass maneuvers out of the fight and then Grå does that as well. Skarpöra confidently but obviously with pain returns to lying in the Sun after the four cats have stood for a while panting and staring at each other.
Grå runs off towards the areas around Skarpöra's expected territory and walks around finding a lot of her scent in the streets. He also talks with cats he meet and find that they overall seems bullied into more or less submission. At least the cats he meet talk of Skarpöra as someone to be submissive towards.
Tryggtass can't stand the invasion of her territory and hangs around with Gast at the street roof to mark that she's not given up although the fight wasn't definitive. She also declares to Skarpöra that she's gonna escalate this to the senate. Skarpöra just ignore her with a facial expression telling that she don't think Tryggtass has the guts or the social standing to pull off such a thing.
Svansglidaren also goes off on his own mission and seeks up a cat skilled in rethorics and convince her to speak for Tryggtass if it should come to a senate hearing and vote in the matter. She agrees with the condition that Svansglidaren becomes her client for a small favour. They both find the suggestion agreeable and tap paws in a gesture parallel to when the humans grabs each other hands to seal a deal.
When Grå returns he walks around the whole of his and Tryggtass territory to get into "her" insula without the cats on the street roof noticing him. He walks up the highest level and climbs up on the tiled roof and shove a tile off the roof to hit Skarpöra but in the process he almost tips himself over the edge as well and in the process several tiles follows the first one and almost hits Tryggtass as well. Skarpöra gets a partial hit on her loin. Having had enough of troubles here she walks off with her underling.
After sundown Tryggtass goes to princeps's secretary to file a complaint regarding Skarpöra. After a short discussion where the secretary tries to find out if they can't solve it on their own, if they really have to take it to the senate. She says that a meeting will be called after sundown in three days. She also states that if Skarpöra wouldn't turn up it's Tryggtass's right to drag Skarpöra to court, literally, unless Skarpöra would be old or sick. In that case she, with help if needed, would have to carry Skarpöra.
Svansglidaren seeks out a well-off citizen living on top of his workshop on the side of Grå's insula facing the street roof. He reckons it from there would be a good view over the place where the fight and provocations have taken place. As so often when winter is over the window shutters are slightly open but blocked so that fresh air can enter but a burglar has to break it open and awaken the family inside. Unless it's a cat burglar of course, Svansglidaren sneaks through the gap between the shutters and walks up to the sleeping family head and lies down beside him, up close to his face. As Svansglidaren relaxes and start to feel drowsy he inhales some of the man's breath, sniffs it, feels it, atunes himself to the man. Svansglidaren falls to sleep and enters the dream world where all sentient beings souls during sleep partly let go of the body and roams more free than during awaken time. This means they can meet sprits close to the mundane world, good or bad spirits, lares or lemures and all kinds of spirits. Most humans don't remember this though and if they should remember something they usually mix it up with earlier experiences in the mundane world while trying to understand what happened during the dream. Svansglidaren seeks out the man and convinces him that the cat Skarpöra has to go. There's no place around here for such a cat. Luckily cats don't sleep so much during nights as humans do so Svansglidaren wakes up much earlier than the family and sneaks out the same way he came, convinced that he has created a new problem for Skarpöra, something that will benefit him and his friends.
Labels:
c6,
cats,
FATE,
FATE Accelerated,
FATE Core,
Gast,
Grå,
Role playing,
Rome,
SPQR,
Svansglidaren,
The Secrets of Cats,
Tryggtass,
tSoC
Friday, April 17, 2015
Gast, a player character for tSoC, c6
Updated 20150424, stunts
Chosen name: Gast/Ghost
Everyday name: Leo/Leo
Kitten name: Bruntass/Brownpaw
True name: ---
High concept:
Newly immigrated Egyptian Abyssinian cat shaper
Trouble aspect:
Greater than the rest of the Roman cats because of the Egyptian closer bond to Bastet
Character aspect 1:
Daring
Character aspect 2:
Scheming
Character aspect 3:
Suspicious of...
Description:
Sand coloured siames patterned Abyssinian cat with a brown front paw
Burden:
A lesser senator
Physical stress: 3
Mental stress: 3
Skills:
Shaping +4
Deceive +3
Stealth +3
Territory +2
Will +2
Physique +2
Warding +1
Naming +1
Seeking +1
Notice +1
Stunts:
Deceive, Ventriloquist, +2 at deceiving others that the voice is coming from another adjacent zone.
Stealth, Prowl, +2 to stealth when hearing is the main way to discover the cat.
Stealth, Surprise! Once per session, the cat can reveal itself in a scen where it wasn't participating in from the beginning.
Warding, Invisibility, the cat whispers it's true name backwards and creates an inverted ward around itself which makes it and eventually other animals invisible.
Shaping, Shadow form, by whispering it's true name to the darkness the cat obtains a shadowy form. The cat can see in total darkness, is invulnerable to physical attacks, can slip through a shadow wide cracks but must stay in the shadows and darkness.
Shaping, Disguise, the cat can change it's appearance or even look like another cat.
We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.
Chosen name: Gast/Ghost
Everyday name: Leo/Leo
Kitten name: Bruntass/Brownpaw
True name: ---
High concept:
Newly immigrated Egyptian Abyssinian cat shaper
Trouble aspect:
Greater than the rest of the Roman cats because of the Egyptian closer bond to Bastet
Character aspect 1:
Daring
Character aspect 2:
Scheming
Character aspect 3:
Suspicious of...
Description:
Sand coloured siames patterned Abyssinian cat with a brown front paw
Burden:
A lesser senator
Physical stress: 3
Mental stress: 3
Skills:
Shaping +4
Deceive +3
Stealth +3
Territory +2
Will +2
Physique +2
Warding +1
Naming +1
Seeking +1
Notice +1
Stunts:
Deceive, Ventriloquist, +2 at deceiving others that the voice is coming from another adjacent zone.
Stealth, Prowl, +2 to stealth when hearing is the main way to discover the cat.
Stealth, Surprise! Once per session, the cat can reveal itself in a scen where it wasn't participating in from the beginning.
Warding, Invisibility, the cat whispers it's true name backwards and creates an inverted ward around itself which makes it and eventually other animals invisible.
Shaping, Shadow form, by whispering it's true name to the darkness the cat obtains a shadowy form. The cat can see in total darkness, is invulnerable to physical attacks, can slip through a shadow wide cracks but must stay in the shadows and darkness.
Shaping, Disguise, the cat can change it's appearance or even look like another cat.
We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.
Labels:
Abyssinian,
Brownpaw,
Bruntass,
c6,
cats,
Character,
FATE,
FATE Accelerated,
FATE Core,
Gast,
Ghost,
Leo,
Role playing,
Rome,
SPQR,
The Secrets of Cats,
tSoC
Tryggtass, a player character for tSoC, c6
Chosen name: Tryggtass/Safepaw
Everyday name: Sansan/Sansan
Kitten name: Långöra/Longear
True name: ---
High concept:
Experienced and hungry for knowledge acrobat.
Trouble aspect:
Always curious
Character aspect 1:
Keen hearing
Character aspect 2:
Everybody has something good in them
Character aspect 3:
To be decided in early gaming
Description:
Burden:
All the children in her insula
Physical stress: 2
Mental stress: 3
Skills:
Athletics +4
Investigate +3
Stealth +3
Will +2
Notice +2
Burglary +2
Empathy +1
Rapport +1
Lore +1
Territory +1
Stunts:
Investigation: Insatiable curiosity, +2 Will when someone tries to persuade her to stop investigate
Lore: Literate, +2 when reading could help
Athletics: Death from above, Athletics instead of fight when jumping her enemy from above.
We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.
Everyday name: Sansan/Sansan
Kitten name: Långöra/Longear
True name: ---
High concept:
Experienced and hungry for knowledge acrobat.
Trouble aspect:
Always curious
Character aspect 1:
Keen hearing
Character aspect 2:
Everybody has something good in them
Character aspect 3:
To be decided in early gaming
Description:
Burden:
All the children in her insula
Physical stress: 2
Mental stress: 3
Skills:
Athletics +4
Investigate +3
Stealth +3
Will +2
Notice +2
Burglary +2
Empathy +1
Rapport +1
Lore +1
Territory +1
Stunts:
Investigation: Insatiable curiosity, +2 Will when someone tries to persuade her to stop investigate
Lore: Literate, +2 when reading could help
Athletics: Death from above, Athletics instead of fight when jumping her enemy from above.
We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.
Labels:
c6,
cats,
Character,
FATE,
FATE Accelerated,
FATE Core,
Långöra,
Longear,
Role playing,
Rome,
Safepaw,
Sansan,
SPQR,
The Secrets of Cats,
Tryggtass,
tSoC
Thursday, April 16, 2015
Svansglidaren, a player character for tSoC, c6
Chosen name: Svansglidaren/Tailsurfer
Everyday name: Oculus/Oculus
Kitten name: Svanssnurran/Tailswivel
True name: ---
High concept:
Way too self-confident Warden of Cats. And humans.
Trouble aspect:
Promises the moon
Character aspect 1:
Quick-witted but incautious
Character aspect 2:
Generous
Character aspect 3:
To be decided in the first moments of play
Description:
Small black cat with a distinct white ring around one eye and with a very active tail.
Burden:
Senator Manuel and family, local impopular politicians, iberian, military career into civil office, married to a greek woman, lives in a small domus at Palantine's lowest level.
Physical stress: 2
Mental stress: 3
Skills:
Warding +4
Stealth +3
Burglary +3
Athletics +2
Territory +2
Notice +2
Empathy +1
Will +1
Fight +1
Seeking +1
Stunts:
Burglary: Getaway cat, use Burglary instead of Athletics when fleeing.
Stealth: Prowl, +2 Stealth when hearing is the main way to hear Tailsurfer
Notice: Preternatural awareness, +2 on noticing invisible beings, astral travellers and other subtle supernatural things.
Seeking: Invisible, become one with shadows and darkness and hard to spot.
Warding: Cat walk (exclusive): Become one with the air and create bridges to climb to get to places.
Seeking: Dreamwalking, attune yourself to a sleeping being and visit their dream.
We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.
Everyday name: Oculus/Oculus
Kitten name: Svanssnurran/Tailswivel
True name: ---
High concept:
Way too self-confident Warden of Cats. And humans.
Trouble aspect:
Promises the moon
Character aspect 1:
Quick-witted but incautious
Character aspect 2:
Generous
Character aspect 3:
To be decided in the first moments of play
Description:
Small black cat with a distinct white ring around one eye and with a very active tail.
Burden:
Senator Manuel and family, local impopular politicians, iberian, military career into civil office, married to a greek woman, lives in a small domus at Palantine's lowest level.
Physical stress: 2
Mental stress: 3
Skills:
Warding +4
Stealth +3
Burglary +3
Athletics +2
Territory +2
Notice +2
Empathy +1
Will +1
Fight +1
Seeking +1
Stunts:
Burglary: Getaway cat, use Burglary instead of Athletics when fleeing.
Stealth: Prowl, +2 Stealth when hearing is the main way to hear Tailsurfer
Notice: Preternatural awareness, +2 on noticing invisible beings, astral travellers and other subtle supernatural things.
Seeking: Invisible, become one with shadows and darkness and hard to spot.
Warding: Cat walk (exclusive): Become one with the air and create bridges to climb to get to places.
Seeking: Dreamwalking, attune yourself to a sleeping being and visit their dream.
We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.
Wednesday, April 15, 2015
Grå, a player character for tSoC, c6
Chosen name: Grå / Grey
Everyday name: Tretass / Three-paw
Kitten name: Purr / Purr
True name: ---
High concept:
Ambitious hunter
Trouble aspect:
Has a very soft spot for good resting places
Character aspect 1:
Open windows must be guarded
Character aspect 2:
Trust associates
Character aspect 3:
Hit hard
Description:
Dappled in different nuances of grey except three paw which are of a reddish colour
Burden:
The daughter of a successful confectioner that lives and works in an insula close to lowest parts of The Palatine Hill. Grey's mother has the rest of the family as her burden.
Physical stress: 3
Mental stress: 3
Skills:
Athletics +4
Burglary +3
Stealth +3
Territory +2
Fight +2
Notice +2
Empathy +1
Will +1
Physique +1
Investigate +1
Stunts:
Burglary: Impossible entry, can get through very small holes.
Stealth: Prowl, +2 if hearing is the main possibility to discover Grey
Athletics: Leaper, +2 på hopp
We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.
Everyday name: Tretass / Three-paw
Kitten name: Purr / Purr
True name: ---
High concept:
Ambitious hunter
Trouble aspect:
Has a very soft spot for good resting places
Character aspect 1:
Open windows must be guarded
Character aspect 2:
Trust associates
Character aspect 3:
Hit hard
Description:
Dappled in different nuances of grey except three paw which are of a reddish colour
Burden:
The daughter of a successful confectioner that lives and works in an insula close to lowest parts of The Palatine Hill. Grey's mother has the rest of the family as her burden.
Physical stress: 3
Mental stress: 3
Skills:
Athletics +4
Burglary +3
Stealth +3
Territory +2
Fight +2
Notice +2
Empathy +1
Will +1
Physique +1
Investigate +1
Stunts:
Burglary: Impossible entry, can get through very small holes.
Stealth: Prowl, +2 if hearing is the main possibility to discover Grey
Athletics: Leaper, +2 på hopp
We also did the FATE Core Phase trio to connect the characters with each other. Those stories will be published separately.
The Secrets of Cats Ancient Rome Edition, c6
So after a break with another gamemaster and some partly nostalgic science fiction role-playing in a 1980's that never was, partly inspired by Simon Stålenhag's pictures (http://www.simonstalenhag.se/ http://simonstalenhag.tumblr.com/) we're back in ancient Rome, sentient animals and me as gamemaster. It's not ferrets this time (which actually wasn't in ancient Rome) but cats, second best to ferrets. The setting was chosen by voting in a simple Google forms. Everyone put one to five points on all three ideas:
- Agon, Odysseus wasn't the only hero with a too big ego and therefore was misled on the way home from Troy.
- Tooth and Claw The Ancient Rome Edition, unknowingly by man many households are kept safe from many different dangers by the ferrets in the household. The sentient ferrets work under cover of an image of non-sentient careless pets and often by night. Some magical beings from Greco-Roman mythology exists but it's very low-key.
- The Secrets of Cats The Ancient Rome Edition, men and women doesn't know about it but many of the dangers for humankind is averted by the sentient cats who work under cover of an image of non-sentient non-caring egoistic pets. The whole ancient Mediterranean mythology, almost all of it at least is true; from Baal and Jahve to Zeus and Iupiter, from roman nature spirits, lemures, penates to greek heros. The magic i still quite low-key and the cats have to keep everything a secret but the magic is much more present and common. Humans don't have a full insight in this though.
The Secrets of Cats won so we made characters last night and I will present the characters here and try to blog some about the adventures here. The system chosen is FATE Accelerated with some additions from FATE Core.
Labels:
Agon,
c6,
cats,
FATE,
FATE Accelerated,
FATE Core,
Rome,
Simon Stålenhag,
SPQR,
TaC,
The Secrets of Cats,
Tooth and Claw,
tSoC
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