Sunday, December 11, 2011
Roma obscura session 3b (c2s3b)
The four cohorts led by Atia leave the village, the outpost and the crucified prisoners but march on on alert, ready to fight back a retaliation attack. It's slow but safe and no attack comes and a few days' marches from Sparta ten hoplites demand to meet the leader for the romans. Atia and Mettia meet up with them and meet king Arros of Sparta.
He asks questions and wonders how they're gonna solve the food question. He thinks they are ducking the questions and not really are answering and so they are. He leaves not satisfied. Atia and Mettia sees that as more his problem than theirs.
Mendros, second king of Sparta, meet them later and asks the same questions. Atia and Mettia explain that only half of the troop will stay in Sparta and the rest will march on nortwards. The king helps them with info about the road north and a tip on where they can spend the winter. The best way to march for them happen to not go to Sparta but rather leave Sparta's territory rather soon. Since Atia and Mettia wants to get as far as possible before winter they and the king aggrees on what is best (this way they eat as little as possible from the areas close to Sparta).
Atia and Mettia are a little worried about leaving the brats alone in Sparta but decide that they have to fulfill their own missions as soon as possible and can't spend all their time disciplining the youngsters. They march on.
But first Atia tries to instruct them as well as she can, about what the mission is exactly about and how to behave. She is distracted by a weird feeling stemming from her forefathers and can't get hold on what's it about. They're dissatisfied by something though, that's clear. Anyway, she and Mettia is convinced that the brats won't manage to start a war before they're out of the way in their winter camp to the west.
They are a bit in a hurry though but manage to get there in time to set up camp and a temporary fort for the winter and has to press on and keep the order tight to get there but they do (Obstacle; Pathfinder, succeed with Condition Sick). Finally they arrive at a place called Mountain-Pass, sick but there in time (End of GM's Turn).
Labels:
c2,
Mouse Guard RPG,
Role playing,
Roma obscura,
Rome,
SPQR,
steam punk
Roma obscura session 3a (c2s3a)
A few days later a feast is held at the praetor's house together with two arkonts from Athens. The brats aren't behaving as usual but the rest of the tribunes manage to show their good side and partly cover the tribunes bad side - the brats - to not be coloured by them as a group (Obstacle: Persuader versus Deceiver 4, Passed). Mattia and Atia take the oppurtunity to ask the arkonts about Greece and mostly of southern Greece and Delphi specifically to show themselves as interested and to get information about hte area they will be travelling through and spend time fulfilling the mission in. The focus is mostly militarily and they get a good and informative conversation going with the arkonts (Obstacle Persuader versus Deceiver 4, Succeed with Condition Angry/Tired => Atia gets a Tool consisting of knowlege of southern Greece, +1D and Mettia get a check on her way to learn Delphi-wise). The arkonts are a little suspicius about these roman military leaders being so curious but not enough to not tell Mettia and Atia a lot as the evening passes on into late night and the praetor doesn't hold back on wine, dancers or lyricists (End of GM's Turn).
Shortly after they get the message that they shall march in two days. Four cohorts will move out to Sparta and two of them on to Delphi). They, Mettia and Atia, start to prepare their troops and get provisions. The brats mostly trust their centurio senior primus to do what's needed and doesn't really care whether it's gonna be any of them.
The next day they're told that the two brats will march with Mettia and Atia to Sparta where the brats will stay with their cohorts and Mettia and Atia march on to Delphi..
As they march westwards during the Dog Days they have troubles with stomach illness among the troops and food quickly becoming unusable and therefore some having a little too little of provisions. By keeping the discipline and paying good for the food they can get they manage to keep the cadence and reach the outskirts of spartan territory when expected (Check: Militarist, Succeed with Condition). It's mostly Atia, Mettia and the troops that make it possible. The brats spend much time among the greeks in the ''picturesque'' ''farming areas'' testing the wines and looking at the girls and boys dancing and probably comparing the loval plump lyrics with the ones of Athens.
As they enter spartan territory they are told that there has been crop failures and that there almost no food to sell. Atia and Mettia ride around and question the village leaders directly but get the same message everywhere. Atia is getting quite suspicious but find no evidence.
During the march Atia sends reports by the local runners back to the praetor in Athens about the progress.
As they march on the the brats are talking about that it's strange that they don't see any typical spartan architecture or other signs of Sparta except for some warriors here and there. Atia and Mettia mostly just let them chatter on and wonder what they are talking about. Farmers are farmers everywhre, or?
The brats start to get bored by the ''picturesque farming area'' and Mettia and Atia can't decide whether they should be amused or worried. After a while the brts report that their troops and buyers that search south of the road has started to find more food and soon they are getting as mych food needed for their troops whil Atia's and Mettia's scouts and buyers still get too little food and have to spread ut over a wider area and therefore slow down the march. Atia is a little suspicius that the brats are squeezing the farmers but let it be since it will be the brats problem as they're the ones staying in the area. For that to be true though they have to get back to a normal cadence otherwise they will be stuck together with the brats in Sparta. Neither Atia or Mettia thinks high of that outcome.
Not much later they suddenly get a message from the front troops that there are some sort of guard standing in their way. Something like a hundred typical spartan soldiers in full armor standning attention in the middle of the road, actually all over the road. Atia brings her scribe, Mettia and her scribe to the front to speak to them hoping that with their total knowlege in greek should make it possible to communicate with them. At leat hte scribes are not that bad in greek.
They order the tropps to halt as they ride up to the front and stop just out of spear reach of the spartans and tell them that a roman troop under the lead of tribune Atia Lucius Quintilius needs to pass on the road. The soldier in the right front turns and shout something backwards and the soldier at the back left turns and run into a sturdy house on the side of the road, facing a big villiage on the other. Atia and Mettia assume he's telling some commander about the situation and in an attempt to be polite they wait. As an hours time is closing in they decide it has been enough time and they tell the spartans that they will pass no matter they are standing in the road or not and return to their place in the middle of the column. They have a short discussion on how to tackle the spartans and then send the orders for attack.
The furthermost cohort, Atia's, change from four to six files, the small roads hadn't given more room for marching. As Atia's cohort march out to the left, turn around and march back to the right to place themselve with about one half of the cohort on eachside of the road Atia give the two brats order to take two decuria of cavallery each, one fourth each and ready them selves for encirclement. The brats, happy that something exciting is happening gladly ride away. Atia's cohort has placed itself as a six file snake crossing the road and everyone makes a left face and the six file marching order has become a six line battle line, ready to kill. All the time the spartans has just observed them like they were just clock work men that has run out of torsion power. Atiaäs centurio senior primus sends report back the some hundred meters along the rest of the front half of the troops and baggae train to the tribunes. Atia immediately orders attack.
As the legionaires march forward the spartans during silence form up for a battle line but being only a fifth as many they will have to do well to stop the romans, and that's just one out of four cohorts. On the other hand, everyone has heard about the 300 spartans at Thermopyle. The two front lines throw their spears and the spartans lift their big round shields and although some get hurt badly and fall down they are just silently replaced and the spartans big round shields do a good job to protect them from the spears and not many shields get pierced and weighted down by a pilum, rather the pilii slide off.
The jogging legionaires and spartans tackle each other with the shields and stab at each other, each with their pros and cons with spears or short swords. The spartans can't stand the four times as many romans and start to back down. The brats readies the cavallery.
The spartans fall and the romans slowly move forward driving the fewer and fewer standing spartans backwards. Their lines start to look thin and although the spartans aren't known for running away the cavallerists close up och each side of the legionaires, ready to encircle any escapers. THen suddenly the lines break and the spartans actually flee. The cavallery rides of, makes a circle and stab och ride down the fleeing spartans and drive the remaing ones into a circle of legionaries and cavallerists. Now the spartans surprise the romans again by giving themselves in. About a fifth of the spartans still stand and are disarmed and tied up. legionaries are sent to the house and Atia and Mettia themselves ride over to have a look. As expected it seems to be some sort of border post or inn for runners and marching soldiers. They find an office but someone has burnt some papers there lately. Atia and Mettia quickly go through the other paers and collect what seems to be inventories to be able to get a grip on troops in the area and maybe also food in the area. They then return to the troops and order them to be at war state since runner(s) presumably has lsipped away and if someone will try something they will know about them and what has happened.
The psartans are quesitoned but show some spartan traits and don't tell anything interesting and since there's no time for detailed questioning and they should anyhow be punished with the death so Atia orders them to be crucified. When that's done the column marches on but no prepared for battle or ambush.
Atia also decides to send a special report back to the legates and the praetor and because of the recent events she decide to use some of their own cavallery to fulfill the missions. Two pairs of riders are sent on different routes and at slightly different time to make it harder for any rebellious spartans to stop both messages (Check, give as good orders that at least one of the messages arrive: Militarist versus Militarist 3D, Passed). The riders later actually reach Athens and the praetor but that of course Atia doesn't know.
During their further travel Atia gets into a conflict with the eldest brat who almost, almost challenge her on a fight but she refuses to let private matters risk any of them or their ability to fullfill the mission during the mission. Private amtters has to wait until some other time. The brat feeling dishonoured storms off but there is no fight and the cohorts continue to march towards Sparta. Atia promises to record the events in one of her reports to the praetor (End of Player's Turn).
Shortly after they get the message that they shall march in two days. Four cohorts will move out to Sparta and two of them on to Delphi). They, Mettia and Atia, start to prepare their troops and get provisions. The brats mostly trust their centurio senior primus to do what's needed and doesn't really care whether it's gonna be any of them.
The next day they're told that the two brats will march with Mettia and Atia to Sparta where the brats will stay with their cohorts and Mettia and Atia march on to Delphi..
As they march westwards during the Dog Days they have troubles with stomach illness among the troops and food quickly becoming unusable and therefore some having a little too little of provisions. By keeping the discipline and paying good for the food they can get they manage to keep the cadence and reach the outskirts of spartan territory when expected (Check: Militarist, Succeed with Condition). It's mostly Atia, Mettia and the troops that make it possible. The brats spend much time among the greeks in the ''picturesque'' ''farming areas'' testing the wines and looking at the girls and boys dancing and probably comparing the loval plump lyrics with the ones of Athens.
As they enter spartan territory they are told that there has been crop failures and that there almost no food to sell. Atia and Mettia ride around and question the village leaders directly but get the same message everywhere. Atia is getting quite suspicious but find no evidence.
During the march Atia sends reports by the local runners back to the praetor in Athens about the progress.
As they march on the the brats are talking about that it's strange that they don't see any typical spartan architecture or other signs of Sparta except for some warriors here and there. Atia and Mettia mostly just let them chatter on and wonder what they are talking about. Farmers are farmers everywhre, or?
The brats start to get bored by the ''picturesque farming area'' and Mettia and Atia can't decide whether they should be amused or worried. After a while the brts report that their troops and buyers that search south of the road has started to find more food and soon they are getting as mych food needed for their troops whil Atia's and Mettia's scouts and buyers still get too little food and have to spread ut over a wider area and therefore slow down the march. Atia is a little suspicius that the brats are squeezing the farmers but let it be since it will be the brats problem as they're the ones staying in the area. For that to be true though they have to get back to a normal cadence otherwise they will be stuck together with the brats in Sparta. Neither Atia or Mettia thinks high of that outcome.
Not much later they suddenly get a message from the front troops that there are some sort of guard standing in their way. Something like a hundred typical spartan soldiers in full armor standning attention in the middle of the road, actually all over the road. Atia brings her scribe, Mettia and her scribe to the front to speak to them hoping that with their total knowlege in greek should make it possible to communicate with them. At leat hte scribes are not that bad in greek.
They order the tropps to halt as they ride up to the front and stop just out of spear reach of the spartans and tell them that a roman troop under the lead of tribune Atia Lucius Quintilius needs to pass on the road. The soldier in the right front turns and shout something backwards and the soldier at the back left turns and run into a sturdy house on the side of the road, facing a big villiage on the other. Atia and Mettia assume he's telling some commander about the situation and in an attempt to be polite they wait. As an hours time is closing in they decide it has been enough time and they tell the spartans that they will pass no matter they are standing in the road or not and return to their place in the middle of the column. They have a short discussion on how to tackle the spartans and then send the orders for attack.
The furthermost cohort, Atia's, change from four to six files, the small roads hadn't given more room for marching. As Atia's cohort march out to the left, turn around and march back to the right to place themselve with about one half of the cohort on eachside of the road Atia give the two brats order to take two decuria of cavallery each, one fourth each and ready them selves for encirclement. The brats, happy that something exciting is happening gladly ride away. Atia's cohort has placed itself as a six file snake crossing the road and everyone makes a left face and the six file marching order has become a six line battle line, ready to kill. All the time the spartans has just observed them like they were just clock work men that has run out of torsion power. Atiaäs centurio senior primus sends report back the some hundred meters along the rest of the front half of the troops and baggae train to the tribunes. Atia immediately orders attack.
As the legionaires march forward the spartans during silence form up for a battle line but being only a fifth as many they will have to do well to stop the romans, and that's just one out of four cohorts. On the other hand, everyone has heard about the 300 spartans at Thermopyle. The two front lines throw their spears and the spartans lift their big round shields and although some get hurt badly and fall down they are just silently replaced and the spartans big round shields do a good job to protect them from the spears and not many shields get pierced and weighted down by a pilum, rather the pilii slide off.
The jogging legionaires and spartans tackle each other with the shields and stab at each other, each with their pros and cons with spears or short swords. The spartans can't stand the four times as many romans and start to back down. The brats readies the cavallery.
The spartans fall and the romans slowly move forward driving the fewer and fewer standing spartans backwards. Their lines start to look thin and although the spartans aren't known for running away the cavallerists close up och each side of the legionaires, ready to encircle any escapers. THen suddenly the lines break and the spartans actually flee. The cavallery rides of, makes a circle and stab och ride down the fleeing spartans and drive the remaing ones into a circle of legionaries and cavallerists. Now the spartans surprise the romans again by giving themselves in. About a fifth of the spartans still stand and are disarmed and tied up. legionaries are sent to the house and Atia and Mettia themselves ride over to have a look. As expected it seems to be some sort of border post or inn for runners and marching soldiers. They find an office but someone has burnt some papers there lately. Atia and Mettia quickly go through the other paers and collect what seems to be inventories to be able to get a grip on troops in the area and maybe also food in the area. They then return to the troops and order them to be at war state since runner(s) presumably has lsipped away and if someone will try something they will know about them and what has happened.
The psartans are quesitoned but show some spartan traits and don't tell anything interesting and since there's no time for detailed questioning and they should anyhow be punished with the death so Atia orders them to be crucified. When that's done the column marches on but no prepared for battle or ambush.
Atia also decides to send a special report back to the legates and the praetor and because of the recent events she decide to use some of their own cavallery to fulfill the missions. Two pairs of riders are sent on different routes and at slightly different time to make it harder for any rebellious spartans to stop both messages (Check, give as good orders that at least one of the messages arrive: Militarist versus Militarist 3D, Passed). The riders later actually reach Athens and the praetor but that of course Atia doesn't know.
During their further travel Atia gets into a conflict with the eldest brat who almost, almost challenge her on a fight but she refuses to let private matters risk any of them or their ability to fullfill the mission during the mission. Private amtters has to wait until some other time. The brat feeling dishonoured storms off but there is no fight and the cohorts continue to march towards Sparta. Atia promises to record the events in one of her reports to the praetor (End of Player's Turn).
Labels:
c2,
Mouse Guard RPG,
Role playing,
Roma obscura,
Rome,
SPQR,
steam punk
Roma obscura session 2 (c2s2)
Mettia and Atia, second and third tribune has found each other during the travel from Rome to Athens and spend time in the city to get to know and see what Athen's like.
In many ways it's just like any big city, except not as great as Rome. They do get a little suprised by a few things like the smaller size of the biggest houses, the more primitive common water supply and the war prisoners from the east making up the security guard in the city. Sure Rome has slaves as a watch for fires and trouble makers but they're not war prisoners and not armed with bows.
One of the things they do is to get some new clothers and among those some cloaks in greek style. As they walk around at Agora and other selling places they see a lot of bargaining going on (ofcourse) but when they approach sellers they just get a price. At first they think the the citizens are trying to fool the occupiers and get their money and then they think that they are weak and afraid and to dare to bargain and try to get a good price from the romans because they could be punished or something. In the end they realise that the price is quite honest, neither as low as some citizens get and neither as high as some citizens get. It's somewhere in between. They just don't really understand those greeks.
When they later on dress in their simplier greek cloaks instead of their roman togas they get very polarizied reaction; either they are openly disliked or openly liked. They guess that some think that they should not come here and think they are like the citizens and some think that at least they try to get to the local culture and not look at it from above.
Anyway they are painfully aware that there's lots of luggage from earlier roman civil wars fought in Achaia; Sulla, Caesar and others has fought internal roman enimies like Pompeius Magnus on greek territory and in that process eaten the greek's food, used their slaves, entertainded themselves with their young men and women and so on.
One evening their thoughts get diverted from their own eventual problems with the citizens. Sitting in one of the quite primitive but still peaceful greek bath house the two brats, foruth and fifth tribunes appear and jump into the personal bathtubs like children jumping into the basins in Rome and water is splattered on both Mettia and Atia and greek. The greek mumble very quietly and don't say anything and the brats seem to think that it's their right to behave as they wish since they are romans and the conquerers. They chatter loudly and tell plump jokes as they were ten years younger. They also order a lyricist to replace the peaceful and traditional lyricist already there trying to get a job some evening later on. The lyricist appearing on the brats' order is not halfly as skilled and only sing very plump lyrics. Erotic is fine but this don't have the finesse Mettia and Atia would have liked, erotic lyrics or not. They excuse themselves and leave and probably are seen as boring by the two brats. Whatever.
The next day they visit Akropolis and also make an offering to the forefathers as they continue their journeies around the city.
They also has to spend time organizing the troops, managing payments, food and so on and also keeping them in order when they aren't actively doing any specific mission (Obstacle: Administrator versus Ob3, Passed). One evening at a symposion they can't hold themselves but try to lure the praetor to tell them about the plans for their stay in Achaia. They actually manage to get the praetor to tell them some (Obstacle: Persuader versus Deceiver 4, Succeed with Condition Undisciplined). Apparently some of the cohorts, probably two, will be placed in Sparta and some, probably two, will be placed in Delphi. According to the praetor there has been some unrest in the western Achaia that he hasn't been able to really deal with with just one legion. He hopes that they can put a lid on the unrest by placing some troops here and there and thereby showing the appearance in Achaia more clearly. He doesn't say what the last two extra cohorts should do though (End of GM's Turn).
The time in Athens is a little boring since there's no work to be done except keep the troops ready for a march sometime soon but not any emergancy march with short notice so no real challenge. Some social activities witht he three brats can't be avoided and while Mettia and Atia can't get along with the fourth and fifth tribune the sixth tribune, Mortius, isn't that bad although he's quite bratty. At least he has the social consciousness to get flattered when Atia asks about his family's farms and mentions the good olives coming from one of them.
During the wait in Athens Atia and Mettia suggests a hunt as a try to get some time to pass and also to flatter the praetor some by asking him for good hunting grounds in the area. The praetor in turn is very polite and only suggests the area in very broad terms and when getting there all the time hinting for Atia who's leading the group where to go.
When the camp is set up they divide themselves in two groups; Mettia and the foourth and fifth tribunes in one group and Atia, the praetor and the sixth tribune int he other group. The legate and her first tribune has stayed in Athens to prepare for the secret mission (that Mettia and Atia actually know some of).
Mettia's group quite soon find a boar and start to drive it towards the other who spread out and prepare to face the beast and hopefully kill. There's a good chance they will just be avble to hurt it and have to leave the killing to Mettia's group though. As the both groups close in with the boar in between the two brats can't hold themselves and thunder away banging the sides of their horses and as the others in fear watch the two riders face the boars for themselves without other riders or armed companions they kill or almost kill the boar and in the process put both themselves and the horse in great danger. As the other arrive the praetor with a very skilled move leave his horse readying his spear as he lnads and stabs the boar over the throat to make sure it's actually lose it's strength and dies.
As the blood spreads over the grass the rest arrive. Atia and Mettia are not sure if they are relieved the brats survived or not but losing two tribunes in a hunting accident wouldn't gain Rome. Mettia walks up to the oldest of the brats who were in her group and although slightly still under her command, asks him what he in the name of the forefathers thought he were doing, slaps him, turns around join the others giving orders for butchering the boar and later return to the camp. During all this the praetor have seemed to observed everyone and especially the exploding conflict between Mettia and the brat.
In the evening the two brats keep much to themselves, maybe even seem a little ashamed. maybe some manner might seep into them from somewhere. Atia and Mettia socialize with the praetor and Mettia, with the aid of Atia, get him to tell about the mission details (Check: Persuader versus Deceiver, Passed). The praetor between the three of them; him, Atia and Mettia, expose more about the plans. Apparently there has been unrest in the east and therefore he will place two of the brats with their cohorts in Sparta and Atia and Mettia with their cohorts in Delfi. More important though probably is that in Delfi lives a weird but inspired philosopher. A young man that's ignited with ideas that's gonna change the world as the praetor sees it. This man and his inventions must be protected and guarded for Rome - without provoking the locals.
Among th ethings he has created is some sort of accounting machine that as the praetor sees it will change the world much more than the steam machines. Being able to transport troops slight faster than before and without making htem as tired and being in able to dig deeper in the ground because steam powered pumps are so much better is all good but not really changing the world. This accounting machine will though. Already the greeks seem to be getting this since they are pilgrimageing to delfi as before but more and more of them are now coming to get mathematical answer wich they take home and ponder over, conclude and then make decisions based upon. This in a speed much faster than with lots of slaves and lots of abacuses although they have to travel to Delphi. Politicians and philosohers rejoice alike. The praetor even thinks that the old oracle with it's connections to the collective of forefathers is dwindling behind the accounting machine driven by steam. As the praetor forsees the use of the connection to the forefathers and the heros for the cirty states and the Res Publica of Rome will die away. The more direct connection between specifice groups of forefathers and the specific families for family matters will never die but the not so giving connection to all roman or all civilized forefathers for the bigger collectives of humans will give in for the greater use of human creations that aid the humans directly here and now or maybee soon. This accounting machine is one such thing and more will come even if not many see it.
When they return towards Athens the two brats are still keeping to themselves and ride their own way back doing whatever brats do.
I Athens they go to the palestra and the bath house, which can't be compared to the bath houses in Rome. They're more like the smaller bath houses serving an insula or two. More than one time the brats have arrived to the bath house before Mettia and Atia and usually are frolicing around and sometimes ording lyricists, but always the plump ones. Always looked upon with frowns by the greeks.
Atia collects extra details reports from the troops to keep them on their feets and to have a grip on their status. The brats are as usual all over the place and almost make fools out of themselves a symposion held by the praetor. Atia instead is keeping it low and have a long time of meditation where she actually get in contact with her forefathers and explain her doings and why and actually seems to make them understand. She also sucks up some to them, the wise ones, the longer living ones than her, their collective wisdom (Check: Beginners Luck, Ceremony Master, Passed, Condition On Bad Terms with the Forefathers Are Removed).
Time passes as they wait for going on the secret but not so secret mission (End of Player's Turn).
In many ways it's just like any big city, except not as great as Rome. They do get a little suprised by a few things like the smaller size of the biggest houses, the more primitive common water supply and the war prisoners from the east making up the security guard in the city. Sure Rome has slaves as a watch for fires and trouble makers but they're not war prisoners and not armed with bows.
One of the things they do is to get some new clothers and among those some cloaks in greek style. As they walk around at Agora and other selling places they see a lot of bargaining going on (ofcourse) but when they approach sellers they just get a price. At first they think the the citizens are trying to fool the occupiers and get their money and then they think that they are weak and afraid and to dare to bargain and try to get a good price from the romans because they could be punished or something. In the end they realise that the price is quite honest, neither as low as some citizens get and neither as high as some citizens get. It's somewhere in between. They just don't really understand those greeks.
When they later on dress in their simplier greek cloaks instead of their roman togas they get very polarizied reaction; either they are openly disliked or openly liked. They guess that some think that they should not come here and think they are like the citizens and some think that at least they try to get to the local culture and not look at it from above.
Anyway they are painfully aware that there's lots of luggage from earlier roman civil wars fought in Achaia; Sulla, Caesar and others has fought internal roman enimies like Pompeius Magnus on greek territory and in that process eaten the greek's food, used their slaves, entertainded themselves with their young men and women and so on.
One evening their thoughts get diverted from their own eventual problems with the citizens. Sitting in one of the quite primitive but still peaceful greek bath house the two brats, foruth and fifth tribunes appear and jump into the personal bathtubs like children jumping into the basins in Rome and water is splattered on both Mettia and Atia and greek. The greek mumble very quietly and don't say anything and the brats seem to think that it's their right to behave as they wish since they are romans and the conquerers. They chatter loudly and tell plump jokes as they were ten years younger. They also order a lyricist to replace the peaceful and traditional lyricist already there trying to get a job some evening later on. The lyricist appearing on the brats' order is not halfly as skilled and only sing very plump lyrics. Erotic is fine but this don't have the finesse Mettia and Atia would have liked, erotic lyrics or not. They excuse themselves and leave and probably are seen as boring by the two brats. Whatever.
The next day they visit Akropolis and also make an offering to the forefathers as they continue their journeies around the city.
They also has to spend time organizing the troops, managing payments, food and so on and also keeping them in order when they aren't actively doing any specific mission (Obstacle: Administrator versus Ob3, Passed). One evening at a symposion they can't hold themselves but try to lure the praetor to tell them about the plans for their stay in Achaia. They actually manage to get the praetor to tell them some (Obstacle: Persuader versus Deceiver 4, Succeed with Condition Undisciplined). Apparently some of the cohorts, probably two, will be placed in Sparta and some, probably two, will be placed in Delphi. According to the praetor there has been some unrest in the western Achaia that he hasn't been able to really deal with with just one legion. He hopes that they can put a lid on the unrest by placing some troops here and there and thereby showing the appearance in Achaia more clearly. He doesn't say what the last two extra cohorts should do though (End of GM's Turn).
The time in Athens is a little boring since there's no work to be done except keep the troops ready for a march sometime soon but not any emergancy march with short notice so no real challenge. Some social activities witht he three brats can't be avoided and while Mettia and Atia can't get along with the fourth and fifth tribune the sixth tribune, Mortius, isn't that bad although he's quite bratty. At least he has the social consciousness to get flattered when Atia asks about his family's farms and mentions the good olives coming from one of them.
During the wait in Athens Atia and Mettia suggests a hunt as a try to get some time to pass and also to flatter the praetor some by asking him for good hunting grounds in the area. The praetor in turn is very polite and only suggests the area in very broad terms and when getting there all the time hinting for Atia who's leading the group where to go.
When the camp is set up they divide themselves in two groups; Mettia and the foourth and fifth tribunes in one group and Atia, the praetor and the sixth tribune int he other group. The legate and her first tribune has stayed in Athens to prepare for the secret mission (that Mettia and Atia actually know some of).
Mettia's group quite soon find a boar and start to drive it towards the other who spread out and prepare to face the beast and hopefully kill. There's a good chance they will just be avble to hurt it and have to leave the killing to Mettia's group though. As the both groups close in with the boar in between the two brats can't hold themselves and thunder away banging the sides of their horses and as the others in fear watch the two riders face the boars for themselves without other riders or armed companions they kill or almost kill the boar and in the process put both themselves and the horse in great danger. As the other arrive the praetor with a very skilled move leave his horse readying his spear as he lnads and stabs the boar over the throat to make sure it's actually lose it's strength and dies.
As the blood spreads over the grass the rest arrive. Atia and Mettia are not sure if they are relieved the brats survived or not but losing two tribunes in a hunting accident wouldn't gain Rome. Mettia walks up to the oldest of the brats who were in her group and although slightly still under her command, asks him what he in the name of the forefathers thought he were doing, slaps him, turns around join the others giving orders for butchering the boar and later return to the camp. During all this the praetor have seemed to observed everyone and especially the exploding conflict between Mettia and the brat.
In the evening the two brats keep much to themselves, maybe even seem a little ashamed. maybe some manner might seep into them from somewhere. Atia and Mettia socialize with the praetor and Mettia, with the aid of Atia, get him to tell about the mission details (Check: Persuader versus Deceiver, Passed). The praetor between the three of them; him, Atia and Mettia, expose more about the plans. Apparently there has been unrest in the east and therefore he will place two of the brats with their cohorts in Sparta and Atia and Mettia with their cohorts in Delfi. More important though probably is that in Delfi lives a weird but inspired philosopher. A young man that's ignited with ideas that's gonna change the world as the praetor sees it. This man and his inventions must be protected and guarded for Rome - without provoking the locals.
Among th ethings he has created is some sort of accounting machine that as the praetor sees it will change the world much more than the steam machines. Being able to transport troops slight faster than before and without making htem as tired and being in able to dig deeper in the ground because steam powered pumps are so much better is all good but not really changing the world. This accounting machine will though. Already the greeks seem to be getting this since they are pilgrimageing to delfi as before but more and more of them are now coming to get mathematical answer wich they take home and ponder over, conclude and then make decisions based upon. This in a speed much faster than with lots of slaves and lots of abacuses although they have to travel to Delphi. Politicians and philosohers rejoice alike. The praetor even thinks that the old oracle with it's connections to the collective of forefathers is dwindling behind the accounting machine driven by steam. As the praetor forsees the use of the connection to the forefathers and the heros for the cirty states and the Res Publica of Rome will die away. The more direct connection between specifice groups of forefathers and the specific families for family matters will never die but the not so giving connection to all roman or all civilized forefathers for the bigger collectives of humans will give in for the greater use of human creations that aid the humans directly here and now or maybee soon. This accounting machine is one such thing and more will come even if not many see it.
When they return towards Athens the two brats are still keeping to themselves and ride their own way back doing whatever brats do.
I Athens they go to the palestra and the bath house, which can't be compared to the bath houses in Rome. They're more like the smaller bath houses serving an insula or two. More than one time the brats have arrived to the bath house before Mettia and Atia and usually are frolicing around and sometimes ording lyricists, but always the plump ones. Always looked upon with frowns by the greeks.
Atia collects extra details reports from the troops to keep them on their feets and to have a grip on their status. The brats are as usual all over the place and almost make fools out of themselves a symposion held by the praetor. Atia instead is keeping it low and have a long time of meditation where she actually get in contact with her forefathers and explain her doings and why and actually seems to make them understand. She also sucks up some to them, the wise ones, the longer living ones than her, their collective wisdom (Check: Beginners Luck, Ceremony Master, Passed, Condition On Bad Terms with the Forefathers Are Removed).
Time passes as they wait for going on the secret but not so secret mission (End of Player's Turn).
Labels:
c2,
Mouse Guard RPG,
Role playing,
Roma obscura,
Rome,
SPQR,
steam punk
Roma obscura session 1 (c2s1)
The legion consisting of legate Lutia, first tribune Niklos, second tribune Atia Lucius Quintilius, third tribune Mettia Equitus Hirrus, fourth tribune Faustus, fifth tribune Draconus, sixth tribune Mortius and their cohorts travel, mostly by steam train, southwards on the west coast of Italia, around the mountains and back up nortwards again. The train journey with few breaks of marching continue over to the proivince Achaia (Greece), southwards and around the mountatins and up to Athens where preator Mons is having his headquarters with his legion.
The foruth, fifth and sixth tribune soon show themselves as new, quite unskilled brats out on an adventure and during the long journey they manage to get on both Atia's and Mettia's nerves (and probably also Lutia's and Miklos').
In Athens the legion set up camp to await further orders while the legate and tribunes are received by the praetor and given room in his own house. The second evening he holds a reception and symposion. During this it is obvious that he is also socially and career-wise probing the tribunes. Atia and Mettia manage to leave still looking good and competent in the eyes of the praetor (Obstacle, Persuader versus Deceiver 4)
Two of the brats, the fourth and fifth tribune, show themselves for their most we-shall-enjoy-our-self-side and rumble around and even try to get Atia and Mettia to rumble along in their beds or maybe one big bed? Atia and Mettia manage to with a lot of Thanks-but-no-thanks steer them away without having to resort to threats of social or violent nature (Obstacle, Persuader versus Deceiver 3, Passed with Condition Undisciplined). Mettia and Atia don't really know what happens next, if the brats rumbled along by themselves with themselves or with someone else and don't care either (End of GM's Turn).
During the coming weeks while they are waiting for the orders to come, while the legates and the praetor make their plans Atia and Mettia arrange contests between the cohorts to keep them occupied and in form. They also convince the legate that the troops don't need two weeks of total rest but only one week and then they can go back to full duty (Check: Persuader versus Persuader 4, Passed).
During the contest the fifth cohort win 2 out of three contests and the fourth tribune's cohort win the third contest.. Mettia is frustrated by the non-information policy the legate seems to have while the plans are made but manage to get her aggression off her mind in boxing contests (Check, Will Ob 2, Passed, Condition Undisciplined is removed). Time passes and no plans for their visit in Achaia is revealed (End of Player's Turn).
The foruth, fifth and sixth tribune soon show themselves as new, quite unskilled brats out on an adventure and during the long journey they manage to get on both Atia's and Mettia's nerves (and probably also Lutia's and Miklos').
In Athens the legion set up camp to await further orders while the legate and tribunes are received by the praetor and given room in his own house. The second evening he holds a reception and symposion. During this it is obvious that he is also socially and career-wise probing the tribunes. Atia and Mettia manage to leave still looking good and competent in the eyes of the praetor (Obstacle, Persuader versus Deceiver 4)
Two of the brats, the fourth and fifth tribune, show themselves for their most we-shall-enjoy-our-self-side and rumble around and even try to get Atia and Mettia to rumble along in their beds or maybe one big bed? Atia and Mettia manage to with a lot of Thanks-but-no-thanks steer them away without having to resort to threats of social or violent nature (Obstacle, Persuader versus Deceiver 3, Passed with Condition Undisciplined). Mettia and Atia don't really know what happens next, if the brats rumbled along by themselves with themselves or with someone else and don't care either (End of GM's Turn).
During the coming weeks while they are waiting for the orders to come, while the legates and the praetor make their plans Atia and Mettia arrange contests between the cohorts to keep them occupied and in form. They also convince the legate that the troops don't need two weeks of total rest but only one week and then they can go back to full duty (Check: Persuader versus Persuader 4, Passed).
During the contest the fifth cohort win 2 out of three contests and the fourth tribune's cohort win the third contest.. Mettia is frustrated by the non-information policy the legate seems to have while the plans are made but manage to get her aggression off her mind in boxing contests (Check, Will Ob 2, Passed, Condition Undisciplined is removed). Time passes and no plans for their visit in Achaia is revealed (End of Player's Turn).
Labels:
c2,
Mouse Guard RPG,
Role playing,
Roma obscura,
Rome,
SPQR,
steam punk
Roma obscura, name and Nature
The name ''Roma obscura'' is taken because it could mean ''The dark Rome'' or ''The smokey Rome'' and both fit with a vision I have of where the Rome of this setting is heading, a Rome with real London smog.
The original Mouse Guard Nature didn't fit that well with a roman setting so I took some inspiration from another Mouse Guard hack Realm Guard (Dunedain rangers of Tolkien's Middle-Earth) and tried to take it from there. What I ended up with (which might be changed) was:
Tradition, Family, Pride
The original Mouse Guard Nature didn't fit that well with a roman setting so I took some inspiration from another Mouse Guard hack Realm Guard (Dunedain rangers of Tolkien's Middle-Earth) and tried to take it from there. What I ended up with (which might be changed) was:
Tradition, Family, Pride
Labels:
c2,
Mouse Guard RPG,
Role playing,
Roma obscura,
Rome,
SPQR
Roma obscura, Rome with a touch of steam punk
A new campaign in a fictious Rome of Augustus and steam using The Mouse Guard RPG system.
CHARACTERS:
Atia Lucius Quintilius
Age: 32
Title: tribunis (third year, wants to get to the next carreer step)
Belief: The right action is neither lessened nor amplified by the origin of the actor.
Instinct: Never waste time!
Traits: stubborn 1, legionary honour 1
Nature: 3 Will: 5 Health: 4
Auctoritas (resources): 7 Dignitas (circles): 7
Friend: Atilius Marcus Qunitus, prosperous merchant that has sponsored Valerius Lucius Qunitilius' (Atia's father) election campaigns.
Enemy: Secundus Titus Aurelius, upcoming politician that has collided with Atia.
Skills and wises:
Fighter 3
Healer -
Hunter 2
Instructor 4
Pathfinder -
Scout 2
Survivalist -
Weather watcher -
Orator 3
Deceiver 2
Persuader -
Rider 2
Cartographer 2
Militarist 3
Adminstrator 3
Mission-wise 1
War-wise 1
Mob-wise 1
Nobiles-wise 1
Mettia Equitus Hirrus
Age: 30
Title: tribunis (first year, wants to stay on practical levels of the army, no politics)
Belief: The world needs less politics.
Instinct: There is always a good tactic to the kill.
Traits: comititas 1, prudentia 1
Nature: 2 Will: 5 Health: 4
Auctoritas (resources): 7 Dignitas (circles): 6
Friend: Caelus Tuccius Pius, childhood friend. They were neighbours as childs. I many ways he's the opposite of Mettia, a real carreer politician. They meet sometimes and is good friends although their differences. They often have giving discussions about politics, strategy and how to make a carreer.
Enemy: Kiria av Delfi, the king of Ithaka's sister's daughter. Odros of Ithaka (the king's son) was held as Rome's guest to further the realationships between Rome and Ithaka (hostage). When the king appeared to give pirates harbour space on his island he was ordered to give up their names and force them out on the sea where they could be dealt with. The king refused and as a punishment as and as a mean to get him into other thoughts his son was killed. Mettia was the one carrying out the killing. The victim's cousin Kiria of Delphi was very much insulted and angry and grieved her cousin. She sought out who was involved and is thinking of how to carry out revenge.
Skills and wises:
Fighter 3
Healer 2
Hunter 3
Instructor -
Pathfinder 2
Scout -
Survivalist -
Weather watcher -
Orator 3
Deceiver 2
Persuader 2
Militarist 3
Baker 2
Rider 2
Strategy-wise 1
Tactics-wise 1
Sparks-wise 1
Cursus honoris-wise 1
Metaphysicist 2
CHARACTERS:
Atia Lucius Quintilius
Age: 32
Title: tribunis (third year, wants to get to the next carreer step)
Belief: The right action is neither lessened nor amplified by the origin of the actor.
Instinct: Never waste time!
Traits: stubborn 1, legionary honour 1
Nature: 3 Will: 5 Health: 4
Auctoritas (resources): 7 Dignitas (circles): 7
Friend: Atilius Marcus Qunitus, prosperous merchant that has sponsored Valerius Lucius Qunitilius' (Atia's father) election campaigns.
Enemy: Secundus Titus Aurelius, upcoming politician that has collided with Atia.
Skills and wises:
Fighter 3
Healer -
Hunter 2
Instructor 4
Pathfinder -
Scout 2
Survivalist -
Weather watcher -
Orator 3
Deceiver 2
Persuader -
Rider 2
Cartographer 2
Militarist 3
Adminstrator 3
Mission-wise 1
War-wise 1
Mob-wise 1
Nobiles-wise 1
Mettia Equitus Hirrus
Age: 30
Title: tribunis (first year, wants to stay on practical levels of the army, no politics)
Belief: The world needs less politics.
Instinct: There is always a good tactic to the kill.
Traits: comititas 1, prudentia 1
Nature: 2 Will: 5 Health: 4
Auctoritas (resources): 7 Dignitas (circles): 6
Friend: Caelus Tuccius Pius, childhood friend. They were neighbours as childs. I many ways he's the opposite of Mettia, a real carreer politician. They meet sometimes and is good friends although their differences. They often have giving discussions about politics, strategy and how to make a carreer.
Enemy: Kiria av Delfi, the king of Ithaka's sister's daughter. Odros of Ithaka (the king's son) was held as Rome's guest to further the realationships between Rome and Ithaka (hostage). When the king appeared to give pirates harbour space on his island he was ordered to give up their names and force them out on the sea where they could be dealt with. The king refused and as a punishment as and as a mean to get him into other thoughts his son was killed. Mettia was the one carrying out the killing. The victim's cousin Kiria of Delphi was very much insulted and angry and grieved her cousin. She sought out who was involved and is thinking of how to carry out revenge.
Skills and wises:
Fighter 3
Healer 2
Hunter 3
Instructor -
Pathfinder 2
Scout -
Survivalist -
Weather watcher -
Orator 3
Deceiver 2
Persuader 2
Militarist 3
Baker 2
Rider 2
Strategy-wise 1
Tactics-wise 1
Sparks-wise 1
Cursus honoris-wise 1
Metaphysicist 2
Labels:
c2,
Mouse Guard RPG,
Role playing,
Roma obscura,
Rome,
SPQR,
steam punk
Friday, June 24, 2011
MG SPQM c1s11: Look at my family.
During the break in missions the patrol is called to a hearing about the hare incident. The hares have made a big event out of the patrol, who they don't know wich patrol it is, shot at a hare and now has temporarily ended their cooperation with Asylum which means no hare riders for The Guard and no hare contests at The Big Games. They probably won't hold that stance for long though since they need work done by the mice but for the moment it's the mice who has it worst.
It's Nona who ahs brought this up and questioned whether the patrol did the right thing and if they maybe should be punished in soem way. At the hearing is the patrol, Nona and a tribunis. The patrol defend themselves quite good although they can't get away from the fact that they're the reason that there's no hares for the hare riders and no hare contests fo The Big Games this year. In the end the tribunis concludes that they did wrong but that they can't really be held responsible for the result since they act with what information they had at the moment and at that moment the hare seemed to be a spy for someone and then not a member of the hare Asylum is cooperating with. There will be some discontent in The Guard (Obstacle, Conflict, Convince the tribunis they acted correct with the information at hand: Won with Minor Compromise).
As a few days pass by they realize that Nona and Faustus is working hard on getting most of the cedit for bringing on half of the box to Asylum and also rescuing the other half that the patrol lost. Now that can't be let pass by without taking a stand. A rethoric fight takes place over the coming week as Nona and Faustus is spreading lies and the patrol tries to kill the rumours with the truth. Apparently Nona and Faustus don't think that Gaius' patrol should have both a merit badge for the long secret box mission and the recover of the lost half. If their rumorus get a grip in the guards's minds there will be voices raised for not giving them to merit badges. Lucius is a good speaker and together they manage to almost fight the rumours but Nona and Faustus has a lead and works hard. In the end they only is given one merit badge but also Nona and Faustus is deemed quite suspicius by many guards and lose some of their good connections with other guards (Obstacle, Conflict, Convince the guards that Faustus and Nona is not speaking the truth: Won by both sides, The patrol only gets one merit badge and Faustus and Nona loses 1 point in Circles). The division between Nona & Faustus and the patrol is just widened (End of GM's Turn).
Gaius visits a doctor to finally get rid of the sickness lingering from the long period in the wilderness (Check: Passed Circles Ob4).
As things settle down Lucius, with his family head's good will start to arrange for a feast for the patrol, Mamercus Fabius Longius and the philosophers. The feast will just be a dinner for M F Longius but Lucius presents it as a simple dinner to remind fo the hardship the patrol and the philosophers endured together. The feast goes well and Mamercus finds it nice and picturesque and leaves thinking good of Lucius family (Ceck: Arrange dinner for Mamercus in a way that makes him focus on Lucius family as partners in the affairs with the philosophers, Passed Resources Ob6). During the dinner Dekia has her own agenda, she wants to lure Aeneas to tell her what the thing in the box is. Interested and curius as Lucius is he can't stop her although there's some risk that her attempts ruin the feast. In good team work witht he rest of the patrol Mamercus is distracted and Aeneas tungue slip late in the evening and he tells Dekia that it was a Astrobium, whatever that is, but as he's gone so far his own ego makes him to shortly explain what it could be used for. Apparently the one holding it will be able to sail across the big sea instead of around it. A fact that could topple the power balance in The League of Mice Cities not a little (Check: Passed Deciever versus 3D).
Satisfied with the course of events the patrol relax and finnally get some real rest for a while (End of GM's Turn).
illern (a) illertass.se
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