Thursday, June 16, 2011

SPQM c1s9a: Still got the box, still got the box...

Early summer, 2 weather twists
The hare appears again and the patrol really bothers about it and is convinced that it's following them and reporting to someone about their whereabouts. Something has to be done. They decide to try to lure into a cramped situation and hurt it but not kill it with the belly shooter. They scout out a good place and some of them take the regular route their while some take a shortcut and prepare the belly shooter. The hare appears and Lucius fires. The spear goes through the ear of the hare and it takes a jump right away and disappears (Obstacle: Passed Physicist versus Hare 7D). The patrol sighs reliefed and continue their journey.
After some travelling they suddenly spot a crow and even before it dives down towards them they know that it will try to steal the box. Ravens are tricksters and can steal for the fun of it but are on the other hand not that bent on actually stealing something. Crows on the other hand are common thieves and engaged in stealing stuff. The patrol back down and when the crow lands they form a line with the spears towards it. The crows makes an attempt but gets quite badly hurt and gives it up (Obstacle: Passed Fighter versus Crow 7D). They hurry on (End of GM's Turn).
They continue their journey and when they rest for the night at a wine tavern Lucius manage to reason his way to a stoic way to look upon the hardship they have to endure (Check: Passed Recovery Ob2, Undisciplined is removed). They still have quite a piece of a road to travel to get to Asylum, they straggle on (Check: get one third of the way to Asylum, Complex Test with two Tests). As they walk on they come to a town where the inhabitants are about to start building the bridge. They have one problem though; they have to make an offering to the spirits and the forefathers before they begin this big engineering project. That's not a problem in it self but one or two poor families has fallen to banditry and will most probably attack and steal the offerings which contain a lot of food and a little silver and a gold coin.
After a short discussion the patrol conclude that they can't just walk on, they have to help the farmers laying the ceremonial foundation for the mundane bridge foundation. So they escort the caravan toward the stream to be bridged and they are attacked by the bandits. When the bandits see the pretorians they turn around and flee and at first the patrol thinks they made the day but in the meantime one of the accompanying farmers ran off with the silver and gold (Complex Test part 1: Fighter versus 4D, Failed with a Twist).
The patrol immediately hunts after him and quickly closes in when he lets go of the loot and runs away (Twist: Passed Scout versus 2D). The patrol picks up the money and return just in time to deflect a new robbery attempt. Now the caravan can travel in peace to the stream and conduct the ceremony. The pretorians travel on.
After a week or so they run into another patrol on a mission. The patrol is escorting workers towards the scent border where they will lay out scent to strengthen the barrier against predators. After some exchanging of news the patrol leader asks for help. They have sighted a kestrel and probably it's after the civilians. Normally the patrol probably could ward it off by themselves but now it's very important that no civilians get hurt or any of the equipment gets thrashed. Again the characters can't turn down the plea for help and change route to follow the other patrol until dusk and to stay with them until after dawn.
While the other patrol prepares the encampment together with the civilians the characters put up the belly shooter. Now the kestrels gonna encounter some mouse technology.
When darkness falls the kestrel attacks and Lucius once more fire the belly shooter. The kestrel gets the spear in the tars and almost drops to the ground before it turns away to get some easier caught food (Complex Test part 2: Passed Physicist versus Kestrel 6D). The other patrol thanks them and promises to tell about them when they return to Asylum. After dawn they part ways and the characters start the last part of the journey to Asylum (Almost End of Player's Turn).
illern (a)

No comments:

Post a Comment